Blurry sprites during runtime

Get help using Construct 2

Post » Mon Nov 18, 2013 4:00 pm

I know this comes up allot but I have tried everything posted on the forums so far I have tried pixel rounding and point sampling however nothing works. I have a 14,21 pixel sprite and when I view it in the editor it looks fine however when I run the game it looks blurry
B
2
Posts: 3
Reputation: 261

Post » Mon Nov 18, 2013 5:37 pm

Is fullscreen scaling set to off? It is possible that it is blurred because of the zooming in.
Visual Novel 'Engine' in 100 Events
if you ever have to choose between buying Construct 2 on scirra.com or on Steam, read this: Review
B
22
S
9
G
1
Posts: 787
Reputation: 3,786

Post » Mon Nov 18, 2013 5:41 pm

Post a .capx. Normally point sampling solves this.
Scirra Founder
B
395
S
231
G
88
Posts: 24,367
Reputation: 193,694

Post » Mon Nov 18, 2013 5:43 pm

@BirthdaySalmon

Of course it would look blurry. The image is too small.

- This emoticon has 35x18. If you stretch it it will look blurry.

Read more about screen resolutions and scale here:
https://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes
B
49
S
15
G
6
Posts: 534
Reputation: 7,195

Post » Mon Nov 18, 2013 6:05 pm

@TGeorgeMihai :

No, it could look pixelated, I guess It is the point here.
Game design is all about decomposing the core of your game so it becomes simple instructions.
B
53
S
22
G
18
Posts: 2,122
Reputation: 17,123


Return to How do I....?

Who is online

Users browsing this forum: grigrizljac, korbaach and 15 guests