Blurry Sprites When Moving on Pixelart Game

Discussion and feedback on Construct 2

Post » Thu Jan 05, 2017 5:35 pm

I cant with this, im trying to make a retrostyle game, but when i move my character it goes blurry, i tryed diferent setups but nothing is working, someone knows how to fix this? or is an construct 2 issue?
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Post » Thu Jan 05, 2017 5:39 pm

The problem is with "sampling point", with "sampling linear" dont happen, but it look really bad for pixelart game :\
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Post » Thu Jan 05, 2017 5:42 pm

In your project property settings try setting the following:

sampling: point
pixel rounding: on
fullscreen scaling: high
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Post » Thu Jan 05, 2017 5:47 pm

Keeps going bad when moving bro, like a fking flickering :\ . I wanted to make a pixel game but this makes me so mad :(
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Post » Thu Jan 05, 2017 5:50 pm

If you want to post your capx I'll take a look for you.
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Post » Thu Jan 05, 2017 5:54 pm

Sure! This is just an example, i tried with other games and failed, and i tested this, :( thanks!
https://www.dropbox.com/s/ugk162worfbb5 ... .capx?dl=0
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Post » Thu Jan 05, 2017 6:00 pm

It's your collision box on your player sprite. Double click the players sprite to go into the image editor, then click on Set Collision Polygons (bottom left side). Set the polygon to a square shape (right click, set to bounding box).
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Post » Thu Jan 05, 2017 6:02 pm

I did it! but still happens that flickering :(
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Post » Thu Jan 05, 2017 6:10 pm

Dunno what is happening, or if this only happens to me, the only solution is to put the "scroll to" behavior, but when i put, i can see well my character but to the others keep happening that stuff :(((((((((((((((((((
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Post » Thu Jan 05, 2017 6:29 pm

I think some of it might have to do with the fact that your player sprite is so tiny yet the game is going fullscreen. If you turn off fullscreen and test there is much less jankieness.
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