Blurry Sprites When Moving on Pixelart Game

Discussion and feedback on Construct 2

Post » Thu Jan 05, 2017 6:35 pm

yes, but with no full screen, is not a retrostyle game :\
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Post » Thu Jan 05, 2017 6:58 pm

Just wanna make a game like this :(((( https://www.youtube.com/watch?v=70cWilNZazU
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Post » Thu Jan 05, 2017 8:05 pm

I think if you make your game the resolution of that game you should be ok, especially once you add in the walking animations and such.
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Post » Fri Jan 06, 2017 11:38 am

Try
- Pixel rounding: off
- Lower player speed
- Use a less vibrant background colour
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Post » Fri Jan 06, 2017 12:02 pm

It is mostly an optical illusion. If you animate the player and change things to more normal color the "jankiness look" disappear. But retro games are drawn at integer pixels so they can look choppy with really small sprites so you have to apply some tricks to make it look more smooth.

Here I just animated your sprite and changed colors and it looks better straight away:

http://www.frozendev.com/retro/index.html

The more you scale the less it flickers as there are more pixels to draw around:
http://www.frozendev.com/retro2/index.html
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Post » Fri Jan 06, 2017 4:04 pm

Oh, i see... and do u see that the black color of the character, when u move it blurs with the background? with more speed more blur.. Thats an optical ilusion too? :(
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Post » Fri Jan 06, 2017 5:46 pm

Redkin wrote:Oh, i see... and do u see that the black color of the character, when u move it blurs with the background? with more speed more blur.. Thats an optical ilusion too? :(

Yep. Or maybe something to do with the way LCD screens update?

I tried taking five screenshots while running back and forth and if there'd been any blurring going on it would have shown up in at least one, if not all of them.
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Post » Sat Jan 07, 2017 6:53 pm

And nobody cares about this? xD
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