Board Horde Stats Update

Show us your completed creations made in Construct 2

Post » Sun Jul 07, 2013 8:37 am

@Dave Hailwood,

great to see this progressing, and beginning to make you filthy frugal.

made it to the top ten in my first try. but of course, that is not enough. "there can be only one."

i really love how balanced this game is. which actually translates into, 'i really hate how when i have a commanding lead and think i can phone in the victory, the board makes me pay for my arrogance with some enemy potion payback.'

keep going sir...and much success.
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Post » Sun Jul 07, 2013 9:08 am

Nice work @Dave Hailwood,

I gave it another try on the clay web site, and managed a score of 370 (not too bad!). I gave it 5 stars, and I'm gonna spread the word to as many other as I can. I'm also gonna tell all of my friends that I know the creator of board horde (cool)!

Good luck :)
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Post » Sun Jul 07, 2013 1:46 pm

@drgreenthumbcan

Thanks for the kind words. I'm not really expecting to make much money from the game (since its the first I've made, and I've been making it up as I go along) though I'm learning lots from putting it up at different sites, and trying to overcome the various problems I encounter.

@harrio

When I spotted 'Harrioz Hoez' on the Leaderboard this morning, I had a feeling you might be stopping by! Well done, and best of luck working your way to the top. I have some catching up to do myself, as I deleted all my test scores but accidentally left one of them. Typically it was the match in which I scored a truly astounding zero points!

@blacksmith

Thank you for the very generous rating. Very kind of you to spread the word - it really helps (especially since Indiedb keep archiving all my news announcements for some reason, which means no one can see them). All the positive feedback I've been getting has helped push Board Horde to a more prominent place on Clays 'popular' list, earning me another cent! Since I have officially earned Fiddy Cent on clay, I believe this now entitles me to wear a backward cap and say 'yo!' at passers by.

In other news, I'm giving up on Kongregate for now (the sun is shining and I want a lolly, dammit!). I've tried uploading my game there, and although it worked perfectly on Chrome and Firefox on my laptop, I had the good sense to test it on another identical laptop and discovered the sound was garbled on Firefox and it would occasionally crash. After updating to the latest Firefox, the game worked better though there was a bit of audio delay. Also the Leaderboard statistics and Achievement notification failed to show up anywhere (though this might be because I was in preview mode). There doesn't seem to be a way to properly upload the game for mobile, either (the options there, but it doesn't accept the file format).

More experimentation will follow next weekend.

Thanks once more for all your help and support folks!
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Post » Sun Jul 07, 2013 8:59 pm

@Dave Hailwood
good luck; you deserve to do well..
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Post » Sun Jul 07, 2013 9:56 pm

@mineet

Cheers! Good luck with your strategy game - I hope it comes together well.

By the way, for anyone who's a comic fan I keep forgetting to mention I have a strip appearing in SPOD! The Oddities from Space comic anthology originally conceived as part of Mark Millars Clint project. There's a Kickstarter running at the moment, and if you're generous enough to donate an entire tenner you also get a free 16 page digital comic made by myself and artist Dave Thomson.

Anyway, here's the link if you're interested (there's some pretty damned amazing comic artists and writers involved). Even if you can't contribute in a financial fashion, spreading the word is always appreciated.

Spod Kickstarter

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Post » Sat Jul 20, 2013 6:09 pm

I finally got Board Horde up and running on Kongregate. It's taken me several weeks of testing and tweaking, so I thought it might be useful to share some tips (though my method might not work for everyone, or cause unforeseen side effects such as blindness or Cranial Explosions).

Firstly, getting a game to work on Kongregate isn't too much of a challenge unless you want to add in their score Api, or host the game on a different site and link to it in an iframe (like I ended up doing). I tried the 'hosting on Dropbox' method, but found that for some reason the Kongregate score api would only work once (or when the cache was cleared) which would've annoyed any players who came back for seconds. So I decided to try linking to the version on clay.io. I achieved this by putting the iframe URL on Kongregate as 'http://boardhorde.clay.io/index.html'. Of course, the problem with linking to Clay was I got all the ads that came with it (you can disable these on Clay from appearing on external sites, but I still wanted them to appear on all external sites other than Kongregate where ads are forbidden). In the end I came up with the following method:

Make a global variable named 'Kongregate' and set it to 0.
Add the Browser object.
Use the system 'regex' condition (i think thats what its called) to search for the word 'kongregate' in the browser.url, and if it finds it use an action to set the Kongregate variable to 1. Then use that variable to turn off/on the Kongregate specific parts of your project (such as ad visibility, Kongregate scores and clay.io achievements)

If anyone needs this explaining more clearly at some point then let me know. I don't have my desktop on for reference at the moment, so I'm blabbering all this from memory.

Regarding the Kongregate score Api; sometimes this may not show up instantly, though it will show up in your game before you hit the publish button. I added the Kongregate_shell from Cangame's Kongregate tutorial to the main export folder (not sure if this is still needed with the Export to Kongregate option in c2, but it did seem to bring my scoreboard to life), ensured the 'show up in Leaderboard' option was ticked on Kongregate and checked the Kongregate.api script was in the index file (which is automatically added if you use the export to Kongregate option, which I didn't as I was exporting to Chrome as that's what Clay.io ask for). I also added a link to the shell in Kongregates 'callback Api' box. My link was: http://boardhorde.clay.io/kongregate_shell

It can help if you do two test scores (they can always be disabled when you're done with them, by unchecking the 'show in Leaderboard' option) so that once they show up in the menu on the right side of the screen you'll be able to refresh the scores by switching between them. It's also a good idea to instantly add a score of zero when the game begins, so you can check its all working. Also if you use a Kongregate Shout Box Message from c2's Kongregate object and get it to pop up at the start of the game, then you'll know everything's working (as the shout box only seems to show when the score api's working, if you have one added). Just remember to use 'trigger once' on the shout box otherwise it will refuse to close.

Anyway, I hope my findings are of use to someone (you can probably also link to a game hosted on Newgrounds, just make sure you use their mobile link (i think it has something like 'ungrounded' in the url) or you'll get parts of the website that you don't want showing. There's probably a few vital things that I've neglected to mention, so if you're interested in trying any of this out and need more details just let me know.

Right, time I started making something new I reckon!
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Post » Sat Jul 20, 2013 7:11 pm

Very useful info @Dave Hailwood, thank you for sharing.
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Post » Fri Jul 26, 2013 12:58 pm

@blacksmith

Always a pleasure!

Some more info which might be of use: After having received 400 plays in the first weekend on Kongregate (which are trailing off now, and I expect my game will soon sink into obscurity due to its low rating) I have earnt 40 cents (once Kongregate has taken its share). Doing a quick bit of maths, this suggests that all games launched on Kongregate would need to get around 25,000 plays before the creator is actually paid anything (based on the rough estimate of $1 per 1,000 plays, a 35% profit share if a score api is added, and the fact that Kongregate only pay the creator once $25 revenue has been reached). There are also bonuses that you can earn, but your game has to do extremely well before making these.

I will continue exploring revenue options with Board Horde and posting my findings (I'm not expecting to make money from the game, just learn the best approach to the market). What I might do at some point is put an advert in the main game itself rather than just on the start menu (something I'd hoped to avoid doing, but since it's in the name of research, what the heck?) and see if a persistent ad raises the revenue, or lowers the play figures.
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Post » Sat Dec 07, 2013 3:39 pm

Hey Dave. I've been away from Construct for a couple of months, and perhaps you have too. I felt the need for a bit of a rest after Korelos, but the programming bug has hit again, so I'm starting on some new ideas.

How did Board Horde finish up? I've just played (and rated) it at Gamejolt, but I fear you may have suffered the same fate as Korelos - i.e it's dropped off the leaderboards and not getting many plays now?

After 6 months with 4 games on Clay.io, I'm still below $6 on revenue, so I don't think the ads are working out too well now.

I decided to whip Korelos and Jovian War up to Gamejolt, was a fairly painless experience but not seeing many plays so far.

Thanks for the info, I'm quite excited about a new idea I have, so marketing is going to be a problem (again) I suspect.
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Post » Sun Dec 08, 2013 3:31 am

@Dave Hailwood,

have you considered ios, chrome, android and amazon app stores?

i love this game, and i think others will too.
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