Board Horde Stats Update

Show us your completed creations made in Construct 2

Post » Thu Mar 28, 2013 10:35 pm

Can you maybe just have them fade in and out when it's their turn?
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Post » Fri Mar 29, 2013 5:39 pm

Latest Update 29/3

Hullo folks!

On the first post of this thread I have put the link to Version 2 of Board Horde. Incase you missed it, here it is again: Board Horde V2 (newest) 29/3.

Huge thanks to all those people who've given me feedback so far, its been really helpful.

Change List

Rules which explain how to play the game are now on the menu. They're a bit rough around the edges as I just knocked them up today, but I'll tidy them up when I get the chance.

Sound Effects!   There's some lovely retro noises, mostly courtesy of the rather marvellous Sfx that come with the Construct 2 Personal Edition. I still have to tweak these a lot so they don't overlap or run over long (and occasionally they may not fire up, or have a delay depending on browser in use. Hopefully I'll be able to fix that!)

A new Potion Power: God Finger! With this power, simply touch an opponent or enemy and watch the little perisher fly off the screen. Hurrah for mindless carnage!

Alteration to Change Places potion. Rather than being automatic, you now get to choose which opponent you change places with. For the dumb Warrior, this may occasionally result in him having to change places with an opponent that's behind him.

A few visual improvements here and there, and I think that's everything for this week. By next week I'm hoping to have Village Idiot level A.I. vaguely operational, and have updated the HUD art to reflect the characters in play.

Newest Bugs: a few things I've encountered, and would be interested in knowing if anyone else encounters them:

Sometimes when a hero treads on an enemy, the collision doesn't happen and you have to reset the game (only happened twice to me. I may have fixed it, but I'm not sure).

Game froze several times on start up, and menu screen buttons couldn't be pressed. I think I've fixed this now, as it was possibly down to me not opening the next group until all Sfx had been preloaded, but please tell me if its still happening.

Barbarian flew off to the left after being killed by an enemy, then suddenly changed direction for no reason at all and went upward. Looked pretty cool, but not quite the effect I was aiming for!

Feather potion still active after other potions have been collected. Should be pretty easy to fix, when I remember.

Right, I think that's it for now. I best go say 'hullo' to my wife, so she remembers I still exist.

I look forward to more feedback, and thank you all for playing.

-Dave

Edit: oh yes, forgot to mention I also made two balance changes to keep things interesting. Occasionally new enemies or potions will spawn when numbers are getting low. Dave Hailwood2013-03-29 18:00:34
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Post » Fri Mar 29, 2013 6:06 pm

Really very nice work! Very fun, as the last update, and the sounds make the game more entertaining. The instructions are well explained.

I only found a little bug: sometimes the dice dont make the "roll" sound.

And to me, when you dont have any hero on the board, you can throw the dice three times before the next turn of the opponent... I think is too many runs. Maybe two could be enough (I say... its my opinion ).

Very nice, continue on this way!
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Post » Sat Mar 30, 2013 9:44 am

@farflamex

I think I read somewhere that changing the sprites opacity can cause mixed results on Non Web Gl devices, but I may have a bit of an experiment if I get the chance (I have also drawn a glowing outline sprite for some of the heroes, which I will try out as well).

@kuso

Thanks for the new feedback. The sounds can be quite hit and miss depending on browser used (I found Firefox on my laptop to be quite bad). I did try preloading all Sfx during the menu screen, but this caused the menu to sometimes freeze, which was a much worse end result. I'm sure I'll get things working better over the next month though.

As for the dice rerolls, I think I'll probably keep it at three for now, as it can be even more frustrating if you have to wait ages to get a hero out. I still have to make a few adjustments as currently if your only hero on the board dies on a roll of six, you get six rerolls!

Thanks for the feedback, chaps. Have a nice Easter.
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Post » Sat Mar 30, 2013 6:11 pm

Congratulations man,,,,awesome board game,,, continue ,,
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Post » Sat Mar 30, 2013 10:06 pm

Doesn't load in for me for some reason. Tried earlier and now a few hours later. It loads to 100% and then just does nothing :(
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Post » Sat Mar 30, 2013 11:13 pm

@farflamex

Thanks for letting me know - its probably to do with the preloading Sfx problem (unless its a Dropbox thing, which is doubtful) which I thought I had fixed. I tried the link myself and it worked fine, though that's not to say it won't occasionally cause problems.   Maybe try refreshing your browser (or a different browser?) and see if that works.

Hope to have it sorted out by next Fridays update, if I don't encounter more problems (which is often the way of things).

@tchem

I'm glad you enjoyed the game, and I'm hoping to give yours a bit more testing tomorrow. If I get the chance, more feedback will be on its way.

Cheers, chaps!
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Post » Sat Mar 30, 2013 11:25 pm

Strange, same thing happening in Firefox :(
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Post » Sat Mar 30, 2013 11:35 pm

@farflamex

I'll try and preload less Sfx at the start, and update the link in the morning to see if that clears it up. If anyone else is experiencing the same problem, please let me know.

I think I read somewhere on the forum that if you preload too many Sfx at once (I only have about ten) it can choke the browser. The problem is that without preloading the Sfx there seems to be a massive delay with the Sfx start time. There's probably just something I'm neglecting to do, as I hadn't tackled audio until last week so its all quite new to me.

Anyway, thanks for trying, and please let me know if you encounter any other problems if you ever manage to actually get into the game.
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Post » Sat Mar 30, 2013 11:38 pm

Could be that, my game probably has more sfx but I didn't preload any. I've noticed the music sometimes doesn't start on my game unless it's in the cache. But at least the game loads I suppose :p

Let me know when you've uploaded another and I'll try again.
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