Board Horde Stats Update

Show us your completed creations made in Construct 2

Post » Mon Apr 22, 2013 9:54 am

@harrio

thanks for the kind words, and all the ideas. I'm still hoping to have the hero move automatically when there's only one hero out, if I get time to include the feature.

I've encountered a few weird browser issues (such as bits of art not loading in, or the music playing over itself again and again) which only occassionally happens, but hopefully once I've got a proper pre-loader for all the art and sounds in there in might solve the issue.

I thought I'd gotten rid of all the game breaking bugs over the weekend, but discovered a new one a few seconds after I uploaded; if you die on the first square of one of the boards (the one I like to call 'Butterfly'), and then immediately roll a six and come out again, the hero forgets to turn the corner and goes off the board! If I can't figure out what's causing the issue, I may have to cheat and make the board one square longer before the corner (so the hero has more time to mirror, signal and manoeuvre).

Also, on rare occassions the a.i. seems to freeze up for no apparent reason, which is a tricky problem to figure out.

Once I've finished updating the tutorial, destroying the bugs and adding in a few 'helper' items for people who are playing for the first time and can't be bothered to read the rules (i.e, everyone), I will see if I have time to optimise for mobile (even if that just extends to being able to click the heroes Portrait picture to get them to move, as that's a larger Touch area than the heroes themselves). Though board games are much better suited to larger touch screen devices.

Anyway, the plan is to upload on Friday afternoon (so there's still time to make changes if the Newgrounds community encounter any issues) and then go straight to pub for a celebratory pint!

If anyone notices any more bugs, or has minor improvement suggestions then please let me know (and if anyone can see how it looks on iphone, that'd be hugely appreciated)
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Post » Fri Apr 26, 2013 7:29 pm

Soooo...

got there in the end, though there's still plenty I plan to do with the game. If I get the chance at the weekend, I might make it even more obvious how you're supposed to play the game, as even a button marked 'rules' doesn't seem to be enough. It's kind of understandable, though - even when testing the other games I have a tendency to avoid the instructions and just get straight to the game.

Looks like a few 'Arrow Helper' objects might be a useful addition at the weekend, providing I can be bothered (after four solid months, I'm bloomin' knackered!)

Thanks for all your help, guys!
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Post » Fri Apr 26, 2013 7:42 pm

@Dave Hailwood
hi, just catching up with your game before I have to head out the door... so much has changed since the last time .. the rule button works really well and gives a clear understanding on how to play.. also the instructions when you roll the dice too..
good luck with it
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Post » Fri Apr 26, 2013 7:58 pm

@mineet

thanks for the words of encouragement throughout the whole process. I made sure to include you and a few of the other marvelous forum chaps in the credits (which can be found by pressing the in game pause button).

I might still have a bit of a tinker at the weekend, but a jolly long sleep is very high on the priorities list!
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Post » Fri Apr 26, 2013 9:12 pm

@Dave Hailwood
thats really kind thank you.
enjoy your weekend
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Post » Sat Apr 27, 2013 12:13 am

@Dave Hailwood,

that is one fun game you have there sir. and i'm not just saying that because my name is up in lights...ok, maybe a little, but it's fun nonetheless...lol.

the balance is great. just when you think your kicking tail...swap with enemy...doh!

regardless of how the newgrounds contest is decided...you've got a winner here sir. can't wait to see it completely finished and on the app stores...great tablet board game.
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Post » Sun Apr 28, 2013 7:45 am

@harrio

I apologise in advance for not having devised a way to make your name twinkle magnificently in the moonlight!

Board Horde is finally out of the Under Judgement category, though hasn't yet been bundled in with the other touch jam entries. I've found and fixed two bugs, though I'm afraid of updating it in case it goes under judgement again, or anything.

Whatever happens, I'm very pleased with how the game's turned out. I've only been using Construct2 since Christmas, have no prior programming knowledge and this is the first game I've ever created.

C2 is a rather marvellous piece of software!
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Post » Sun Apr 28, 2013 9:15 pm

[QUOTE=Dave Hailwood]I've only been using Construct2 since Christmas, have no prior programming knowledge and this is the first game I've ever created.

C2 is a rather marvelous piece of software![/QUOTE]

this is something that i never tire of hearing.

i grew up in the late 70's early 80's. so board games were my first passion, then pinball and arcade games...yes, in that order...lol.

i wasn't able to have a lot of board games, being lower middle-classed, so i would make my own, for me and my brother to play. i graduated from that to d&d, which was a whole new universe. then board games sort of 'grew up' and became even more exciting. it was great times. i wish that i could find the games i made back then, because i would recreate them all on c2. that is why your game strikes home with me. i envision an actual board game based on it, with peices and great art on the board. it's the reverse of what i wished for myself, but awesome to contemplate nonetheless.

just think, if your game does well on phones and tablets, you could kickstart a physical version...alright, i'll calm down.

best of luck on the newgrounds competition.

board games will always be fun. no matter who 'rates' them otherwise.
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Post » Mon Apr 29, 2013 12:02 pm

@harrio

sounds like we grew up in the same era. I was born in the golden year of Star Wars (the real star wars, not that Phantom Menace sh*te). I also did a bit of the ol' D & D, though I never really graduated beyond Blood Bowl (the Warhammer books just used to baffle me, and by the time I'd set the table up everyone else had lost interest).

If I could get Board Horde on ipad etc that'd be quite something indeed, though I may have to take the android route first as I don't own a Mac and can't afford the expense of shelling out a hundred quid a year for a developers license.

Anyway, I shall continue to add to the game for the next few months, test out a few markets, and then get stuck into my next project (which will probably be based on one of my many past comic projects).
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Post » Mon Apr 29, 2013 9:53 pm

@Dave Hailwood,

just ran into this scenario, and i'm wondering how you plan to 'tackle' it. in a recent game i played on newgrounds, one of my characters drank a potion: feather. alrighty, my next trap, i'm good to go. but then i got another potion, and then a third. the icon only showed the most recent potion i acquired. so i did not know for sure if i still had all three, or if you lose one, when you land on another.

this is my question, do immediately lose the 'power' of the potion you presently had, when you acquire another, or do the effects 'stack'? some of the potions have immediate effects once you get them, but others have triggered effects that stay with you until executed. so will you devise a stacking method or are you encouraging the player to use the potion effects as soon as possible, or else you may lose it if you encounter another?

yes, to your internal question, i do take this stuff too seriously some times...lol.
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