Board Horde Stats Update

Show us your completed creations made in Construct 2

Post » Mon Apr 29, 2013 9:53 pm

@Dave Hailwood,

just ran into this scenario, and i'm wondering how you plan to 'tackle' it. in a recent game i played on newgrounds, one of my characters drank a potion: feather. alrighty, my next trap, i'm good to go. but then i got another potion, and then a third. the icon only showed the most recent potion i acquired. so i did not know for sure if i still had all three, or if you lose one, when you land on another.

this is my question, do immediately lose the 'power' of the potion you presently had, when you acquire another, or do the effects 'stack'? some of the potions have immediate effects once you get them, but others have triggered effects that stay with you until executed. so will you devise a stacking method or are you encouraging the player to use the potion effects as soon as possible, or else you may lose it if you encounter another?

yes, to your internal question, i do take this stuff too seriously some times...lol.
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Post » Tue Apr 30, 2013 2:13 am

@Dave Hailwood,

just got this for my ipad, and it is awesome... http://www.talisman-game.com/

https://itunes.apple.com/us/app/talisman-prologue-hd/id631215960?mt=8
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Post » Tue Apr 30, 2013 1:05 pm

@harrio

some jolly good questions concerning potion stacking. At the moment I have it configured so that if you get a potion whilst you have a status power in effect it cancels the effect out (that way, when you have more than one hero on the board and you're about to land on a potion, you can choose whether you want to risk losing your current status for something potentially better, or stick with what you've got).

Once I've got special hero skills implemented I may have 'Potion Stacking' as one of the mage heroes skills (so they can be invincible, light as a feather, and still pick up any instant use potion). The special skills feature is going to take me a while to finish, as I have to come up with 9 unique skills for each hero, and they're all likely to be game changers or game breakers as is possibly the case.

I noticed that Talisman game the second it was released, and definitely intend to get it at some point. I still have many other games to work my way through first, though (and might pick up Star Command when it comes out on Thursday)

thanks for the input and suggestions. Appreciated, as always.
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Post » Wed May 01, 2013 12:36 am

@Dave Hailwood,

i did not think of it that way. that is a good way of creating more 'tense' decisions about who to move...good stuff. it mainly happened to me when i was moving one primary hero, or only had one to move. sounds like you're on top of things. the 'stacking' ability would be very cool.

and yes, i look forward to star command as well. it reminds me of a classic game i played in my one year of college, when i should have been studying, which is probably why i only have one year of college...lol.

galactic adventures... http://www.virtualapple.org/galacticadventuresdisk.html

ah, the memories.

looking forward to seeing the 'finished' product sir.
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Post » Wed May 08, 2013 9:45 pm

@Dave Hailwood
thanks for the link to the results.
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Post » Wed May 08, 2013 10:45 pm

@mineet

The link was not the actual Newgrounds Touch Jam competition winners, but something else the site does (where Newground members get to vote for their favourite games of the month). The touchjam competition is the next one that they'll be judging, so we should have the results within the next few days (they have 95 entries to sift through first).

I'm currently working on the next Board Horde update, which I hope to finish by the end of the month. Currently the a.i.s a lot more challenging to beat (though I've managed to create many more bugs in doing so) and I've created two new boards. If I get the bugs ironed out in time, I'm hoping to do a more fancy menu screen with character and board selection woven in.

Anyway, I'll be sure to post the link to the final results if someone else doesn't beat me to it.
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Post » Sun May 12, 2013 7:34 am

@Dave Hailwood
thanks
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Post » Wed May 15, 2013 10:07 am

Here's a quick preview of the Menu screen redesign for the Board Horde game. I've used @kyatric's slot machine example to add a bit of fun to Hero selection (your team is now selected in a random Fruit Machine style) and added the ability to choose the board by using the nudge button.



The a.i. works a lot better now, and is far less suicidal. I've actually lost quite a few games whilst playing against it, and it seems to manage to get at least one hero to the exit each time I play (which is better than its previous average of 0 heroes).

There's still a few persistent bugs which I've tried to destroy many times, but they keep on coming back to annoy me. On internet explorer Heroes have a tendancy to just wander off the board and do their own thing (If I can't find a solution, I think I'll probably just add a speech bubble to the heroes that states: 'sod this for a game of soldiers. I'm off for a pint!') and on rare occassions the collisions with monsters fail to trigger and the turn doesn't end.

Anyway, the Newground competition results should be with us soon, and then after that I'll try and push the game to a few other sites and see how well it fares.

Stay tuned for a new playable update at the end of the month.

- Dave Dave Hailwood2013-05-15 10:47:06
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Post » Wed May 15, 2013 10:55 am

@Dave Hailwood
like your menu screen, looks very inviting, graphics are really well done ..
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Post » Wed May 15, 2013 8:07 pm

@Dave Hailwood,

lovely sir. the slot machine mechanic is a great idea. every little bit of polish adds to the overall experience of making a game fun.
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