Boids tests

Show us your completed creations made in Construct 2

Post » Fri Apr 28, 2017 5:49 am

Wow, awesome @R0J0hound I was looking for this for a long time until someone recommended me the Boids Flocking behaivor and just realize today that it will not work on C3 and the developer of that plugin it's been inactive for many years so I'm so glad that I found this, will be really helpful. Are you planning to make a plugin? will be awesome.

The option two I see is the most simple to try to comprehend as my knowledge is not that good: I will study it see If I can understand it.

I have two questions about the second option Capx:

-How can I include the sizes of the objects into account? example, when I mixed up the instances with different sizes, the big ones overlaps all the small ones. seems like it works only if all the objects are in the same size.

-How can I just stop them from overlapping only when they are near? example when I drag one object far from the group, it comes back to the group instantly like its lerp to them, can they not be freely moved and only avoid when they are near to the other objects?

Thank you so much
B
38
S
22
G
50
Posts: 211
Reputation: 29,005

Post » Sat Apr 29, 2017 8:20 pm

I made this long ago so I don't really recall what I did.

The number 32 in event 5 is the radius of the two balls added together. Maybe calculating that on the fly would do what you want.

When dragging them you probably want to set the speed to 0.
B
91
S
31
G
102
Posts: 5,234
Reputation: 67,254

Post » Sun Apr 30, 2017 12:39 pm

R0J0hound wrote:I made this long ago so I don't really recall what I did.

The number 32 in event 5 is the radius of the two balls added together. Maybe calculating that on the fly would do what you want.

When dragging them you probably want to set the speed to 0.



Cool thank you so much, I will try that
B
38
S
22
G
50
Posts: 211
Reputation: 29,005

Previous

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 2 guests