Bomber Type Game Test

Discussion and feedback on Construct 2

Post » Thu Oct 06, 2011 2:09 am

I had some time yesterday so I made new 3D graphics in Blender and sounds (including a chip-tune fanfare) in FL-Studio and renamed the game "Mars Bomber" (ogg audio files only at this point, and I disabled the debug and cheat keys).

http://dl.dropbox.com/u/44199285/MarsBomber/index.html

Rik
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Post » Thu Oct 06, 2011 8:31 am

Cool the graphics look better than mine. I'm not very good at anything like that.
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Post » Thu Oct 06, 2011 5:26 pm

Nice graphics, nice layering.
The cheat option has disapeared this is even harder.

Good job though. This looks a lot like a professional game. All hails C2.Kyatric2011-10-06 17:26:52
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Post » Fri Oct 07, 2011 1:15 am

indeed...
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Post » Fri Oct 07, 2011 7:26 am

The sad truth is, that I would have never been even thinking of doing a game like that ... the happy truth is, that this game opened my mind for new games and ideas ;)

Best regards
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Post » Sat Oct 08, 2011 1:57 am

[QUOTE=Kyatric] Nice graphics, nice layering.
The cheat option has disapeared this is even harder.
Good job though. This looks a lot like a professional game. All hails C2.[/QUOTE]

Thanks. I've been following C2 since v37 and when this game caught my eye I thought it was the perfect time to jump in.

To Do List (when I get more time...):
Audio compatibility across browsers. I followed the HTML5 audio compatibility controversy but am still unsure how C2 resolved it (if it has been resolved). I used WAV files and only got OGG files out and didn't have time to look into it further.

Different backgrounds for different levels (getting darker/nightfull as the levels get faster, perhaps). I used one image for the background so would probably want to look into file size, etc. The lighting would need to change on the structures and the ground too. A little programming would be necessary too (should be simple though).

Background music.

Power-ups?

Rik
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Post » Sat Oct 08, 2011 3:54 am

[QUOTE=bigcatrik]To Do List (when I get more time...):
Audio compatibility across browsers. I followed the HTML5 audio compatibility controversy but am still unsure how C2 resolved it (if it has been resolved). I used WAV files and only got OGG files out and didn't have time to look into it further.[/quote]
To have "full browser compatibility" you need to also provide .aac audio files in your project. Those files will be the audio files played in IE.
Else .ogg seems to cover the other browsers.
If you're under windows 7, C2 can provide you conversion of your audio files in those two formats on import of the files in your project.
In a different OS, you need to make the conversion to .aac by yourself (.ogg is dealt with whatever the system apparently).Kyatric2011-10-08 03:55:09
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Post » Sat Oct 08, 2011 7:48 am

[QUOTE=Kyatric]If you're under windows 7, C2 can provide you conversion of your audio files in those two formats on import of the files in your project.
In a different OS, you need to make the conversion to .aac by yourself (.ogg is dealt with whatever the system apparently).[/QUOTE]

So iTunes can make aac/m4a files, which I then uploaded to the game's media folder. The question is: do I need to rebuild the game itself or will the existing game pick up the new files if it's on Safari 5 or IE9 (neither of which I have)? Can anyone confirm?

Thanks,
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Post » Sat Oct 08, 2011 10:38 am

@bigcatik I just tested it out in Safari 5, IE9, Firefox, Chrome, and Opera. And yes the audio works great in all browsers.
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