Bone Behavior Advanced?

New releases and general discussions.

Post » Wed Oct 12, 2011 10:22 pm

Is it possible to make smooth animations with Bone Behavior via some workarounds? I used lerp in a fan game to make hero aim gradually but that's quite a lot pain in a brain.

Link 1 (made this long ago)

I just don't really like rough movement like in bone behavior, it comes nearly impossible to animate a character, looks really clumsy...
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Post » Fri Oct 14, 2011 10:10 pm

Seems like I found some kind of workaround,

BoneMathLerpTest.cap

In this example gray hand is manipulated via bone behavior and the orange hand moves smoothly after gray hand via Lucid's Math Plugin

Brain pain anyway... Anyone have a better suggestion?Android-Music2011-10-14 22:15:22
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Post » Fri Oct 14, 2011 10:14 pm

motion tweening with tweakable timecurves is a planned feature for the next Spriter:
http://www.scirra.com/forum/video-of-the-next-version-of-spriter_topic44908.html
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Post » Fri Oct 14, 2011 10:16 pm

Wait, standalone program? Am I missing something?

EDIT: or sorry, didn't read it quite well, reading...
EDIT2: OMG, that's a piece of genius! How long have I been away, dammit! Thanks for the info, you're superman! Now I can't wait for this miracle come true! :3Android-Music2011-10-14 22:20:02
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Post » Sat Oct 15, 2011 10:10 am

Thanks and you're welcome. Beta by december
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