Bone behaviour for animation?

Get help using Construct 2

Post » Sat Sep 08, 2012 10:19 pm

Bone behaviour for animations

Iv'e been trying to create 'Bone behaviour type movement (Construct classic style) for animations.
I was wondering if anybody had tried similar ? and if so what method they have used.

Here's an example of my progress...using image points and sine behaviour.



Test

Frame-rate seems Ok in Chrome.
B
19
S
6
G
7
Posts: 1,206
Reputation: 7,300

Post » Sat Sep 08, 2012 10:26 pm

its your job? fantastic looking and realistic
B
94
S
19
G
34
Posts: 1,840
Reputation: 27,988

Post » Sat Sep 08, 2012 10:53 pm

I would love to have the old bone animator back, it was ace (though quite buggy)
B
39
S
12
G
8
Posts: 580
Reputation: 7,108

Post » Sat Sep 08, 2012 10:57 pm

Very cool.

On my system (i7@3.20ghz/16gb ram)

I'm getting:
59-60 in Internet Explorer
60-62 in Chrome
60-62 in Firefox
B
4
Posts: 20
Reputation: 390

Post » Sat Sep 08, 2012 10:57 pm

Spriter ?
The plugin is coming for C2 and so you'll be able to have far more control over the animations and characters than the bones behavior could offer.

As for an implementation working now, I guess sprites + pin + XML that holds all the positions/angles/size of the "keyframes" and lerping through these informations between the keyframes is the way to go.
But that's pretty much what Spriter does, I guess it's worth waiting for it.

Edit: also yes, good FPS on my PC too, it's working smoothly as intended.Kyatric2012-09-08 22:57:40
New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
Moderator
B
247
S
85
G
40
Posts: 7,000
Reputation: 57,795

Post » Sun Sep 09, 2012 5:00 am

getting average around 25fps in chrome on my i5@2.66ghz/4gb ram.
B
5
Posts: 6
Reputation: 694


Return to How do I....?

Who is online

Users browsing this forum: Lof, Yahoo [Bot], YoHoho and 23 guests