Bone Movement Behavior example (0.98)

Post your own tutorials, guides and demos.

Post » Wed Dec 24, 2008 5:39 pm

Wahay this is awesome.
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Wed Dec 24, 2008 6:01 pm

Now that is amazing!
B
2
S
2
G
5
Posts: 156
Reputation: 1,962

Post » Wed Dec 24, 2008 6:49 pm

Fuckin'g good! :shock:
B
6
S
3
G
7
Posts: 138
Reputation: 3,547

Post » Wed Dec 24, 2008 8:45 pm

CONSTRUCT MAN, AWAI!
B
52
S
7
G
6
Posts: 1,945
Reputation: 7,610

Post » Wed Dec 24, 2008 9:47 pm

oh and heres something so that everyone doesnt make crappy walk animations.

http://www.idleworm.com/how/anm/02w/walk1.shtml
B
52
S
7
G
6
Posts: 1,945
Reputation: 7,610

Post » Thu Dec 25, 2008 3:51 am

Man this rocks mai socks! lol
Why does he look weird when he turns in mid-air?

Now there is no excuse for bad animation :roll:
B
13
S
3
G
5
Posts: 286
Reputation: 3,193

Post » Thu Dec 25, 2008 9:52 am

How do you define the animations?

EDIT:

my bad i just saw how to do it.. very really good. I wanna see a ragdoll soon.
B
16
S
10
G
5
Posts: 255
Reputation: 3,934

Post » Thu Dec 25, 2008 3:08 pm

Havent tried it yet but :

1. Is there a way to handle the bones in realtime ?
2. Can we move the main-center point of the bones during the animation -> example ducking
almost there
B
6
S
2
G
5
Posts: 47
Reputation: 2,024

Post » Thu Dec 25, 2008 3:43 pm

[quote="pikus":4n1oh3bm]Havent tried it yet but :

1. Is there a way to handle the bones in realtime ?
2. Can we move the main-center point of the bones during the animation -> example ducking[/quote:4n1oh3bm]

Another example -> bobbing up and down while walking

I think this would be a useful addition. The system is looking great so far though :D
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Thu Dec 25, 2008 6:00 pm

I'll see what I can do. However, as an alternative you could add the bone movement to the object with platform movement, and then build the bone structure from there (so the body is a child of the child sensor, instead of the body having the bone movement). That would let u move the entire body during an animation
B
4
S
2
G
5
Posts: 641
Reputation: 3,011

Next

Return to Your tutorials & example files

Who is online

Users browsing this forum: No registered users and 1 guest