Bone Movement Behavior example (0.98)

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Post » Thu Jan 29, 2009 2:08 am

[quote="exe2K":1ncptht2]so guys, did u find the way to make a ragdoll after the character's death?[/quote:1ncptht2]

The only way to do that at the moment is to have a clone of each appendage, and these clones would have the physics behavior. When your character dies, you create the clones at the correct positions and angles compared to the originals, create joints between the appropriate physics clones, and then destroy the bone system and it's appendages.

It's a bit of a time consuming process, but it's not too terribly difficult.
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Post » Tue Mar 12, 2013 1:28 am

Sorry to revive but where is the tutorial that is so awesome?
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Post » Wed Mar 13, 2013 11:25 pm

would like to find the tutorial too
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Post » Fri Mar 22, 2013 7:10 am

I third that.
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Post » Fri Mar 22, 2013 3:11 pm

Here is an example of using the bone behavior with 2D objects in Construct Classic: https://dl.dropbox.com/u/4714446/BoneMan.cap
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Fri Mar 22, 2013 8:16 pm

@jayjay
I know this is for classic but is there a link for C2 as well?
thanks mineet2013-03-22 20:17:39
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Post » Fri Mar 22, 2013 8:51 pm

@Mineet, I don't think there's a bone behavior for C2 yet sorry :(

Your best bet right now might be to use Spriter from http://www.brashmonkey.com/ and import the animations into Construct 2/use the Spriter plugin.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Fri Mar 22, 2013 9:07 pm

@Jayjay
hi thanks for that.It looks really good, but is this quite complicated to use?
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Post » Sat Mar 23, 2013 2:57 am

@mineet, I've not had too much time to play with it, but it looks pretty straight-forward. The pro version is supposed to be completely revamped too once it comes out
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Sat Mar 23, 2013 3:00 am

@Jayjay
thanks for your reply, i read up a bit about it and found some people found it hard to use. But I should try it out myself. Thanks for your help
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