Bone Movement help

For questions about using Classic.

Post » Mon Jul 13, 2009 4:02 am

Hi guys I'm having a bit of trouble with my bone movements. I'm following the Bone tutorial posted on the forums here. Named "platform bone.cap"

My problem is that I have setup my animations and pinned all my bones on my body sprite. When I play my .cap file only my body sprite shows up and none of the bone sprites. It does however appear to play the animation that I have setup, only it's the body sprite all by itself. Any suggestions??

I'm working on finding a spot to post my .cap files so you guys can see what I'm talking about.

Edit: I have my animation pinned to a 64x64 player sprite for collision purposes.

Cap [url:2wl3u1bz]http://www.mediafire.com/?sharekey=fd87759f3328a51e5a3d773badf21430e04e75f6e8ebb871[/url:2wl3u1bz]
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Post » Mon Jul 13, 2009 6:11 am

that's weird. i tried to remove the behavour although it wouldn't let me add those body pieces again.
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Post » Mon Jul 13, 2009 7:07 am

I was able to remove the behavior, reattach the bones and make a new animation with them and it worked okay then. I have no idea why it's not working the way it is now, though. Something seems buggy, for sure.
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Post » Mon Jul 13, 2009 7:39 pm

Ok thanks, I thought their may have been something I wasn't doing properly. I'll do the same thank you guys.
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