bone movement - platformer

For questions about using Classic.

Post » Sun Apr 05, 2009 9:26 am

hi there
i tried to make a small jnr, but i failed
the problem is, that the communication between the platform and the boneobject (or is it called amarture?) doesn`t work as well
here is the cap
http://www.megaupload.com/?d=196E2AOG
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Post » Mon Apr 06, 2009 9:49 pm

If you could get more detailed about the problem we could help more effectively.
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Post » Tue Apr 07, 2009 8:17 am

It looks like it works OK for me, is there something I've missed?
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Post » Tue Apr 07, 2009 11:09 am

hmmm
On my PC:
The problem is, that the walk animation keeps playing eve if he stopped
maybe its just on my pc o
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Post » Tue Apr 07, 2009 11:22 am

Well there's no event to set it to stopped if it's not walking, so it's always going to loop ;).

Copy the walking event, invert the condition, and set it to a stopped animation.
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Post » Tue Apr 07, 2009 12:05 pm

i also tried this, but with the same result
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Post » Tue Apr 07, 2009 12:32 pm



Try this.
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Post » Tue Apr 07, 2009 12:37 pm

yea cool now it works!!!
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