bones rotating

For questions about using Classic.

Post » Tue Mar 11, 2014 7:43 pm

hi, I can not make all the parts of the object rotating properly do the animation. I have tried many things like family o putting in other object all bones.
Any solution ?

http://www.mediafire.com/download/5jfm8 ... hinche.cap
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Post » Wed Mar 12, 2014 4:06 pm

Add an extra action after you set the Sprite angle towards MouseX and MouseY.

Under the actions for "Bone Movement" is a separate "Set Angle", set that to Sprite.Angle.

+ System: Always (every tick)
-> Sprite: Set angle towards (mousex, mousey)
-> Sprite: Set angle to Sprite.Angle
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Thu Mar 13, 2014 12:08 pm

it not work . The animation is not correct
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Post » Fri Mar 14, 2014 11:16 pm

@nihaotomita Hmm, probably not using the correct "Set Angle" action. It needs to be set it from the small tab "Bone Movement" (or whatever it's called, memory is foggy now sorry) when creating the action for the Sprite object.

Here is the capx modified with the events: https://dl.dropboxusercontent.com/u/4714446/BoneMoveRotate.cap
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Sat Mar 15, 2014 8:56 am

Perfect . thank you very much
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