What I'm Offering
I'm not suggesting I'm God's gift to Game Design, but I do overflow with ideas, and I have a vast memory of games that I have played/heard of/know the development stories of. I can help you work out an idea that's both simple to deploy and fun to play. Give me a starting point, and I'll give you a quick and dirty idea for game design that we can build up from.
A example would be: "I want to make a Survival Horror game with... ZOMBIES!"
First of all, "how creative". But, if you do a forum search, you'll find more posts containing the word Zombies than you will "free help".
My response would be along the lines of - "Everyone talks about how we'll deal with zombies TODAY... but nobody goes into how, say, King Arthur would have dealt with zombies. They had no guns, no bombs, no vehicles, only the armor on their back and the blade in their hand. I propose a title where the "safehouse" is King Arthur's Round Table. You could have a simple, explorable area... that is... King Arthur's Kingdom, and a series of magical objects that'll rid the "curse of the undead"... as guided by Merlin. Each knight has their known abilities/weapons, but you can tweak them to be more resistant to damage, jump higher, run faster, attack faster, and so on. When a knight dies, that's it... he never comes back. Play until all knights are dead, then start over. Acquire all magical objects, and Merlin will be able to summon... eh... the white dragon which eradicates the undead, winning the game."
See? I did one already. Nobody even asked me billy-jack.What do I want?
Credit. Game Design/Story/Scenario (Based on what all you're asking of me) by Adrian Santiago. I don't want your money, you're the one MAKING the game. I would appreciate a copy of the game too, and if you need my help during your development (this idea isn't really working out) I'll be happy to assist ongoing, but you'd better not take three years to make your damn 2D game.About Me/What Makes me Qualified for this Crap?
First, I work Monday - Friday, 7:00am - 1:00pm. I'm a little "over qualified" for my job, and thus, end up finishing the day's workload pretty quickly and start screwing around on the internet (on the clock of course).
I am an award-nominated independent filmmaker, who is also (while at work) typing up the treatment for my new screenplay. If you care, you can check some of my stuff out on IMDB - http://www.imdb.com/name/nm2831087/ (If you pick a movie to buy, pick GRIM. Watch it with the whole family!)
In between all of this, I'm learning how to use Construct Classic and collaborating with my local team of artists, audio engineers, musicians and the like... and we'll be creating our own game title in the future. You'll read all about it "when it's time".
I've been playing videogames since before I started Kindergarten. The Legend of Zelda was the first one I saw one fateful Christmas when my older brother got an NES. I'll never forget the sights, the sounds, and if I didn't end up being a filmmaker, I'd definitely be a game designer... I just turned 29, and now, I don't see a reason why I can't do both.
I have written, directed, shot, produced, and edited entire feature-length films coordinating hundreds of extras that all required makeup, costuming, and "stuff to do" while on camera. I'm an extremely creative person that thinks outside the box, and I have a certain fondness in my heart for "the games of my childhood". They didn't overthink themselves, they weren't overly complex, and yet, they live on as enduring classics of video game history.
For God's sake, at one point the hottest game on the planet was a yellow dot eating white dots in a maze... to the point that the Japanese Government had to rush to issue more coins because all of them were trapped inside the arcade machines!
As long as you know your limits, and are serious about creating your title, I will help you out. Ask away.