Bored at Work... anyone need free Game Ideas?

Discuss game development design and post your game ideas

Post » Wed Feb 13, 2013 3:16 pm

What I'm Offering
I'm not suggesting I'm God's gift to Game Design, but I do overflow with ideas, and I have a vast memory of games that I have played/heard of/know the development stories of. I can help you work out an idea that's both simple to deploy and fun to play. Give me a starting point, and I'll give you a quick and dirty idea for game design that we can build up from.

A example would be: "I want to make a Survival Horror game with... ZOMBIES!"

First of all, "how creative". But, if you do a forum search, you'll find more posts containing the word Zombies than you will "free help".

My response would be along the lines of - "Everyone talks about how we'll deal with zombies TODAY... but nobody goes into how, say, King Arthur would have dealt with zombies. They had no guns, no bombs, no vehicles, only the armor on their back and the blade in their hand. I propose a title where the "safehouse" is King Arthur's Round Table. You could have a simple, explorable area... that is... King Arthur's Kingdom, and a series of magical objects that'll rid the "curse of the undead"... as guided by Merlin. Each knight has their known abilities/weapons, but you can tweak them to be more resistant to damage, jump higher, run faster, attack faster, and so on. When a knight dies, that's it... he never comes back. Play until all knights are dead, then start over. Acquire all magical objects, and Merlin will be able to summon... eh... the white dragon which eradicates the undead, winning the game."

See? I did one already. Nobody even asked me billy-jack.

What do I want?
Credit. Game Design/Story/Scenario (Based on what all you're asking of me) by Adrian Santiago. I don't want your money, you're the one MAKING the game. I would appreciate a copy of the game too, and if you need my help during your development (this idea isn't really working out) I'll be happy to assist ongoing, but you'd better not take three years to make your damn 2D game.

About Me/What Makes me Qualified for this Crap?
First, I work Monday - Friday, 7:00am - 1:00pm. I'm a little "over qualified" for my job, and thus, end up finishing the day's workload pretty quickly and start screwing around on the internet (on the clock of course).

I am an award-nominated independent filmmaker, who is also (while at work) typing up the treatment for my new screenplay. If you care, you can check some of my stuff out on IMDB - http://www.imdb.com/name/nm2831087/ (If you pick a movie to buy, pick GRIM. Watch it with the whole family!)

In between all of this, I'm learning how to use Construct Classic and collaborating with my local team of artists, audio engineers, musicians and the like... and we'll be creating our own game title in the future. You'll read all about it "when it's time".

I've been playing videogames since before I started Kindergarten. The Legend of Zelda was the first one I saw one fateful Christmas when my older brother got an NES. I'll never forget the sights, the sounds, and if I didn't end up being a filmmaker, I'd definitely be a game designer... I just turned 29, and now, I don't see a reason why I can't do both.

I have written, directed, shot, produced, and edited entire feature-length films coordinating hundreds of extras that all required makeup, costuming, and "stuff to do" while on camera. I'm an extremely creative person that thinks outside the box, and I have a certain fondness in my heart for "the games of my childhood". They didn't overthink themselves, they weren't overly complex, and yet, they live on as enduring classics of video game history.

For God's sake, at one point the hottest game on the planet was a yellow dot eating white dots in a maze... to the point that the Japanese Government had to rush to issue more coins because all of them were trapped inside the arcade machines!

As long as you know your limits, and are serious about creating your title, I will help you out. Ask away.
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Post » Wed Feb 13, 2013 11:33 pm

Getting close to 100 views here, not a single bite? Hell, I've even got ideas for sports games. (Anyone here old enough to remember EA's Mutant League series?)
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Post » Thu Feb 14, 2013 3:28 am

Sorry buddy, while you do seem to know what you're talking about and all, ideas themselves are just ideas, they're kinda worthless... plus no one wants to create another guy's game. I don't think there are too many people here who are aching for ideas of what to do next. Your Zombie Knights thing sounds cool though, I hope you make something of it.
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Post » Thu Feb 14, 2013 3:52 am

[QUOTE=adagar] ideas themselves are just ideas, they're kinda worthless... plus no one wants to create another guy's game.[/QUOTE]

I'd like to disagree on a simple basis: You get a dev team with more than "one person" working on a game, then guess what? There's "people wanting to work on another guy's game". It's the essence of collaboration. There are plenty of people out there who are stuck working on a game too ambitious for their reach, or unrealistic considering the development platform. A plan is just a plan, but a GOOD plan is worth having no matter what the source.
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Post » Thu Feb 14, 2013 4:22 am

Give me an idea, I'm interested how this will turn out.
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Post » Thu Feb 14, 2013 7:22 am

[QUOTE=Lovelocke64]
You get a dev team with more than "one person" working on a game, then guess what? There's "people wanting to work on another guy's game". [/QUOTE]

hey, you could be right, but I don't think we have the same idea of what collaborating is. Right now, I'm collaborating on a game project, and it's "our" game. Where I see it getting away from "collaboration" is where one guy just wants to hand down an idea from on high and see it come to fruition. If there's people who want to work like that, that's totally fine, but I'd be surprised. I've worked as a designer for a few projects, and so little of the actual design work is the initial idea. You do seem to have a pretty good bit of creative experience, have you shipped a game before?
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Post » Thu Feb 14, 2013 1:33 pm

[QUOTE=ThunderLion] Give me an idea, I'm interested how this will turn out.[/QUOTE]

Give me a starting point! lol. Genre/Subject.

[QUOTE=adagar] You do seem to have a pretty good bit of creative experience, have you shipped a game before?[/QUOTE]

Let's not get into a d--- measuring contest here. "Have you signed a feature length film into distribution before? How about three?" I urge you to participate or exit, but don't muddy this down. Supposed to be fun.
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Post » Thu Feb 14, 2013 6:06 pm

Sorry you took it that way, man. Best of luck in your endeavors!
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Post » Thu Feb 14, 2013 6:45 pm

TDS or whatever, surprise me lol
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Post » Thu Feb 14, 2013 9:18 pm

Those "little things" and hard work make game legendary, not general idea. But still curious how it works out
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