Bored at Work... anyone need free Game Ideas?

Discuss game development design and post your game ideas

Post » Fri Mar 01, 2013 4:20 pm

Yo, DJ and anyone else who's asked for help: Are you guys actively working on these projects? Any shot at getting some links to images of your WIP? Always curious to check out progress, and I'm sure the community at large would like to check it out too :)
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Post » Fri Mar 01, 2013 5:54 pm

Hey Lovelocke,

Yes I am still actively working on it but I have gone back and forth ALOT on the mechanics so it's note really pieced together after the big change I did a couple days ago.

Basically I decided to go with the "give the player a lot of freedom" for my TD music game. At first I went with ok, place instrument turrets and they play sounds every designated amount of seconds and enemies come through, you upgrade the towers to make them more powerful or bigger range but it still felt sort of stale.

As a producer/dj I had all these music tools sitting right next to me and I realized I should try and use those as some inspiration. I have an awesome Launchpad( and thought hey, I wanted people to be able to make some sort of music why not give them a pseudo launchpad where it is easy to layout the instruments as if you were making a beat and put some tower defense stuff inside that. So I'm going for more of a look of that launchpad where pushing a button lights it with the color instrument and they will shoot out a "wave" when the timing hits the column of notes of that particular bar.

So really right now I am making the pad functionality and the waves coming from the buttons, once that works pretty well I'm going for the enemies and some sort of pathing between the "buttons/towers".

I will for sure post a link to a demo/screenshots as soon as I atleast have the pad created. Thanks for all the great ideas, they helped immensely and I'm always open for more if you think of anything else cool for it :)


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Post » Tue Jul 02, 2013 2:40 am

hi lovelocke,

can i have a game idea for a puzzle game preferably around physics and not too complicated. if i like the idea and i think i have the ability to effectively implement it, i'll definitely create it and give you updates on my progress.
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Post » Thu Jul 04, 2013 7:03 pm

Im making a physics bike game,
and I got to say after coding all the gameplay, designing sprites, acquiring & editing sounds it leaves my brain a bit drained,

Its always nice to have a fresh mind & eyes to have a look and to give tips and advice on how to do the final but hardest hurdle, 'gameplay'
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Post » Sat Jul 20, 2013 11:27 am

Hey, I'd love a few ideas, I want a shooter game, RPG but I have no idea what else to put in, or what the goal is etc
And help please?

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Post » Tue Aug 27, 2013 7:46 pm

I have a very basic game idea someone is welcome to, would work great for touch devices.

Top-down View of streets with traffic lights at every intersection and a parking garage. The cars all move at the same speed and the player must tap the traffic lights to direct the flow of cars and get them all into the parking garage.

The streets are all single lane streets, but not one way.
The traffic lights have four modes: Stop, Go, Left Turn, Right Turn

Additional mechanic concepts:
-The player may tap and hold on a traffic light and select a traffic cop to clear traffic jams automatically. Maybe only three traffic cops per scenario.

-Difficulty can be increased by changing the cars speed limit, by making the cars pass a check point before going to the parking garage or reducing the number of entrances into the parking garage.

Hope someone finds this useful.
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