Bored Zombie Lovers

New releases and general discussions.

Post » Tue Oct 18, 2011 2:01 am

[QUOTE=Digital-Deuce] yea here is a top down shooter zombie game:http://www.scirra.com/forum/zombie-gamefeedback-needed_topic43818.html

[/QUOTE]

Ah yes, I remember this!

That was pretty neat. I never got time to play it properly, but I shall give it a go again now (after I eat my lunch!).

Quazi, you bad boy. You're in, and you know it xD
Speaking of WHINE, I just played with that demo again literally a few hours ago... I was showing someone the kind of things that Construct can do, and that demo was the best thing I had ^^

I will probably have to limit participation from "applicants" if the topic gets any more attention... I think 3-5 people in a crew like this should be more than enough. :)

Quazi, we need to talkie :D

~Sol
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Post » Tue Oct 18, 2011 3:33 am

Thanks for looking at it!
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Post » Tue Oct 18, 2011 4:26 am

just
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Post » Tue Oct 18, 2011 11:21 pm

Good thing i started a top down shooter :)
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Post » Tue Oct 18, 2011 11:28 pm

hey, i'm kinda interested. at least just being curious, but i'm not able to pm you. =(
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Post » Wed Oct 19, 2011 1:23 am

I'd suggest using the 3d object, or even a mesh rather than the 3dbox.
Much more variety that way.

Anyway, many, many possibilities.
boxyperlin
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Post » Wed Oct 19, 2011 2:15 am

it'd be nice to use my iso engine since it supports lighting (with direction) and shadows, but ofc i'd need to clean it up and make a few tools for building stuff out of primitives. (or alternatively i could make a 3d object variant of the iso engine, but no dynamic lighting, lighting would need to be baked, although more complicated buildings and stuff could be made, might even be able to do dynamic lighting with texture setter.)
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Post » Wed Oct 19, 2011 2:19 am

I love zombie games. They are very popular on these forums.
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Post » Wed Oct 19, 2011 3:46 am

@newt
I had considered this already, and have not ruled it out at all... I was just trying to keep things "easy". If the team wants to go this way then I will adapt!

@quazignrlnose
Wow, ok D: I won't say no? Sounds way more advanced than I had in mind... but who's going to argue? I guess I'd like to see it so I know what kind of art assets are required, and hopefully understand the engine a bit. :D

@superpowerjoe
I will send "the ramble" to you via PM.

~SolSoldjahBoy2011-10-19 03:47:06
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Post » Wed Oct 19, 2011 3:56 am

So when do we get started (i'm obviously excited lol)
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