Bosconian space station

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Post » Tue Dec 28, 2010 2:52 pm

I'm fiddling around with Construct a bit, and I'm trying to make a Bosconian clone.
It's an old video game where the player is in control of a stereo typical space craft and flies around shooting asteroids, space mines, suicidal kamikaze enemy ships, and space stations.

The space stations look a bit like this:

[code:3lfrmvgi]
O O
\ /
O---H---O
/ \
O O
[/code:3lfrmvgi]

The 'O' are bullet spawning spheres, and the H is the central hub that can only be shot from above or below. If the central hub is shot, or all six spheres Have been shot, the space station is destroyed.

I've been mucking about with containers, but that hasn't really worked out for me. According to the wiki, if 1 sprite in a container is place anywhere, all the other sprites associated with it should also be spawned, and if 1 sprite in a container is moved, all other associated sprites should move with it, but I don't see that happening in my .cap.

Does anyone know how to make containers work for me, or how to make a space station like describe above?

The help would be appreciated.

cap can be found here: http://www.mediafire.com/?rw31pml90pwmuij


Edit: Never mind, I was doing it wrong. Sorry for the inconvenience.
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