[QUOTE=Awakening] Any chance we could get some kind of native export to OUYA if it takes off? Kinda like how we got that awesome, ever improving webnode kit export for EXEs[/QUOTE]
It seems unlikely based on the discussions we've been having here. On these hot topics we rarely get any positive forward-looking replies from the bosses around here, so I'm putting my money on "No." It's possible through tricks to get it up and running, but all of the "raw HTML 5 power" doesn't amount to nut if your goal is publishing games for cash it seems.
Could be a variety of factors going into that. You can't really blame HTML 5, but you can question up and down the wisdom in going that route for anything but internet (web browser) based gaming... and even then, depends on the browser. I find Chrome to be atrocious, yet sites like the new Mega.co.nz -require- it to download files. Even on an android tablet, such as my Nexus 7, I skip Chrome in favor of Dolphin browser.
I -do- like the fact that it appears you can make a straight PC/MAC game with the webnode kit, so there's always a chance you can find your success on the desktop platform... it's just troublesome to think that you COULD release a smash hit that's impossible to port, save for rebuilding the game ground up in another engine.
If we're waiting for HTML 5 and Ouya 2, 3, 4, etc to "line up" so that Construct could export natively to it... we have a saying in the movie biz: "The longer it takes for something to happen, the less likely it will."Lovelocke642013-02-08 13:37:43