Been playing around with this idea, using the physics engine to make the rocks fall realistically. They look amazing and really work well, but I'm finding it impossible to get them to interact correctly with the player. For one thing, when the player pushes the rocks, they sometimes push all the way into a wall and then spring out again when you move. I need them to be rock-solid, as a rock should be.
I guess the problem is that I'm trying to mix non-physics behaviour with physics behaviour (for example I'm using the player using the keys). Does anyone have a good example of moving a player around using the physics engine, or any other ideas on how this could work?