Bouncing balls demo - using multi frames in image

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Post » Wed Jul 30, 2014 3:54 am

I'm trying the 'bouncing balls' demo which is included with the C2 download - about 6 balls bounce in a container.

This demo uses 6 sprites of the same image. I added 6 frames to the image, and set the 'initial frame' of each of the sprites to one of the different images. What happens however Is the balls cycle through all 7 images, so it begins with 7 different images bouncing, but within a second or so all the images are on frame 7 and look the same.

Is there a way I can stop this cycling through all of the images, and just force each frame in each sprite to be different? Or - do I need to add 7 different sprites, each with a different image?

Thanks for any suggestions... I'm trying to understand the rules and start thinking like C2 does.

RonM :)
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Post » Wed Jul 30, 2014 4:05 am

You just need to set your animation speed to 0.
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Post » Thu Jul 31, 2014 3:55 am

Perfect, thank you! I have no idea (yet) why that worked but it did!

RonM
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Post » Thu Jul 31, 2014 3:13 pm

You are telling the animation not to run, thats why it worked. :)
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