Bouncing

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Post » Mon Nov 12, 2012 7:35 am

How do I make it so after you jump on an enemy you bounce off of them? Sorry for all the questions.
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Post » Mon Nov 12, 2012 1:47 pm

I suppose you're using the platform behaviour? If so, just use the condition "Platform: Is falling" and "Object: On collision with enemy", then the action "Platform: Set vector Y to -500" (Doesn't have to be -500, but a negative number for upwards motion)Nimtrix2012-11-12 13:48:15
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