bouncy jelly effect

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Post » Tue Jan 10, 2012 2:56 am

Hi everyone, im new here and also 1st time using construct.

We want to ask about making bouncy jelly effect, does anyone here know the tricks ? sorry for my bad english and thanks!


Cheers,

Epic Jelly
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Post » Tue Jan 10, 2012 3:46 am

Welcome.
I think you should try to describe a bit more what you are willing to do.
"Bouncy jelly effect" is a bit vague.
Is it only graphics ? Has it an impact on gameplay ?

As I said, you should precise what you want to achieve in text/picture/video whatever will help us help you.Kyatric2012-01-10 03:47:04
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Post » Tue Jan 10, 2012 4:24 am

hi there kyatric , thx for replying , sorry about the vague description.

i will give you an example about what we want to achieve, something like this

http://www.addictinggames.com/puzzle-games/jellycannon.jsp

or even better something like locoroco in PSP,

http://www.youtube.com/watch?v=pFKpyScxv0k

hopefully that quite describe about it :)

thanks again kyatric !



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Post » Tue Jan 10, 2012 4:54 am

for locoroco it seems to be animated sprites.

for Jelly Cannon it's definitely shape tweening. In c2 it's not that easy to achieve. You can draw some shape on canvas, but interpolating them like that... I don't know. Maybe with a bit of r0j0's magic :D
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Post » Tue Jan 10, 2012 8:08 am

hey there yann thanks for replying :)

i see then..actually we're trying hard and almost got the solution, a bit awkward and tricky but hopefully good enough..once we done will post it here.

thanks again!
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Post » Tue Jan 10, 2012 8:23 am

Here's an way of doing one soft body.
I did it with the physics behavior and implementing springs from a center to the edge points, and springs from point to point around the body.

http://dl.dropbox.com/u/5426011/examples%208/softbody.capx

For graphics you could hide the center and edge points and use the canvas plugin to draw a filled polygon through the edge points.
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Post » Tue Jan 10, 2012 8:48 am

OMG R0j0's here!

thanks r0j0, we really appreciate it!

you're awesome r0j0!

we will soon post here using r0j0's way because it's quite different and more simple than our way!
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Post » Tue Jan 10, 2012 9:12 am

I found a paper explaining a way to improve the simulation by using a pressure force instead of a spring force to a center. It looks like it will help with the edges getting tangled.
panoramix.ift.uni.wroc.pl/~maq/soft2d/howtosoftbody.pdf

edit:fixed linkR0J0hound2012-01-10 09:47:55
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Post » Tue Jan 10, 2012 9:21 am

it seems the link is broken, i can't download it :(
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Post » Tue Jan 10, 2012 9:38 am

Magical example @R0j0hound, awesome as always.
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