Bounding area and Physics Collisions?

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Post » Sat Nov 26, 2011 10:13 pm

Playing with the physic and collisions. Are the collisions based on the bounding rectangle in image editor?

Will future options be available, like polygon, circle, pixel?
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Post » Sat Nov 26, 2011 11:00 pm

Polygon is already there, it's the second option to the left, right under hotspots.
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Post » Sat Nov 26, 2011 11:47 pm

Circle is also there. If you click your object, you can find it in the properties tab on the left.
And here is what Ashley said about pixel collisions:
"I think it's worth pointing out there won't be per-pixel collisions in the HTML5 runtime - Javascript isn't fast enough. The Classic runtime uses C++'s raw speed as well as special CPU features to make it practical. There'll have to be collision polygons instead."
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Post » Sun Nov 27, 2011 4:56 pm

Thanks guys, wish the help would not point to 404 pages.
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