Bounding Pixels instead of Bounding Box?

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Post » Thu Mar 27, 2014 12:03 am

Anyway to make it so that things only collide if the pixels of the two objects touch as opposed to their bounding boxes?
I know this is possible with the physics behaviour, but I want a way to do it without that, as it is unnecessary for everything else in my game, and just creates more problems than it is worth.
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Post » Thu Mar 27, 2014 1:12 am

So, do you not want to use the collision polygon in the Edit Image/Sprite?
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Post » Thu Mar 27, 2014 4:10 am

You can't do pixel-perfect collisions in C2, not with regular events nor with physics
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Post » Thu Mar 27, 2014 8:27 am

When I said it was possible with the physics behaviour I didn't mean pixel by pixel like I want, I just meant you can change to something other than bounding box.
@TheDoctor That's exactly what I wanted, I just didn't know it was a thing because I am stupid :L Thanks.
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