Bowling Pins

Get help using Construct 2

Post » Fri May 17, 2013 4:37 pm

How do I create an Angry Birds/Call of Duty/World of Warcraft/Farmville hybrid????????

Just kidding.

I'm pretty new to Construct and already in love but I think I'm not grasping some concepts or something.

I'm just trying to make a simple bowling type game where you've got the ball (blueCircle) and the pins (redSquare). The ball is at the bottom of the screen and shoots up to knock the pins off the board (which would be the top of the screen).

I've read through 5 "lets make a game like..." tutorials and a few tutorials just focused on physics, and I grasp how that stuff works, but what I'm not understand is how to translate it into the program.

Below is a screenshot of my (embarrassing) event sheet. Please don't laugh.

I'm not expecting anyone to write the game for me. Even a link to a tutorial that you know will help is much appreciated! I like the puzzle-solving aspect that is programming and game coding, but I just need a little help being pointed in the right direction.

Thanks in advance, everyone!

http://i1194.photobucket.com/albums/aa380/GarrettMickley/Scirra%20Forums/scirraforumbowlinggame.png
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Post » Fri May 17, 2013 4:46 pm

I don't understand the event 5: blueCircle: Set X to blueCircle.X

Also, you spawn your blueCircle when destroyed at a position relative to the previous blue circle (you can use the System>Create object for that I think, since I guess you spawn it at a certain Y)

Also, you are not using the 8 direction I guess, so, if you want to check you are moving (with the bullet behaviour), compare the Bullet speed of your blueCircle.

If I misunderstand, or if you are not sure of something I said, ask^^
https://www.scirra.com/forum/viewtopic.php?t=152506

And that is why you shall respect the bug reports guidelines, not only giving a capx is making the bug reproductible in one click in a situation they can work with (less time wasted trying to reproduce vague instructions) but also it helps filtering false positives.

Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Fri May 17, 2013 6:48 pm

@garrettmickley

Hi, probably easier for us to help if you post your .capx
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Post » Fri May 17, 2013 7:14 pm

I made some edits based on Aphrodite.

Some more details: The object is to knock the "pins" (squares) off the board with the ball. You get points based on how many balls you have to shoot to knock them all off, but the object is to get as few points as possible (like Golf). I'd eventually like to figure out how to shoot the ball in different directions but for now, just getting the squares to react properly is the biggest difficulty I'm having.

Here's the capx. Thanks everyone!
http://db.tt/hD964gKP
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Post » Fri May 17, 2013 10:52 pm

@garrettmickley

Hi,

maybe this is what you want ?

Bowling
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Post » Sat May 18, 2013 3:41 am

Wow you made that look so simple that I love this engine even more.

Also, you should change your name to Aspirin because you fixed a major headache.

Thank you so much!
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Post » Tue Nov 19, 2013 1:55 pm

@spongehammer
Is that bowling capx still available? I would love to see how you did it for a game concept I am working on.

Thanks.
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Post » Tue Nov 19, 2013 2:47 pm

@CincyPlanet

Sorry dont seem to have it anymore.
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