Box2d asm.js physics set_m_torque error

Bugs will be moved here once resolved.

Post » Mon Jan 20, 2014 3:06 pm

Box2d asm.js physics set_m_torque error

Link to .capx file :
box.com/shared/static/7bgwepnaqndyp87ae5s9.caproj

Steps to reproduce:
1. Select Box2d asm.js on Project Settings
2. Create a sprite and enable physics
3. Select "Disable Rotation" in physics behaviour for sprite.
4. Create a touch event and on touch, enable the rotation behaviour.

Observed result:
Error occoured with an alert "Object #<R> has no method set_m_torque
at Physics_behaviour.js on line 2319 col 13

Expected result:
No error

Browsers affected:
Chrome: yes
Firefox: yes
Internet Explorer: NA

Operating system & service pack:
Windows 7 ultimate x64
Construct 2 version:
    158.2 64bit
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Post » Fri Jan 24, 2014 5:20 pm

Closing, a .caproj is not a complete project and cannot be opened. Please submit again with a link to a full project (.capx file).
Scirra Founder
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