Box2D Google LiquidFun

Discussion and feedback on Construct 2

Post » Tue Apr 22, 2014 10:18 am

Hey :) Take a look about google's Box2D liquid fun hope that there is a way to integrate it with construct 2 .
http://google.github.io/liquidfun/
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Post » Tue Apr 22, 2014 11:48 am

Wow, this looks fabulous!
But it looks like mobile cpu killer :)
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Post » Tue Apr 22, 2014 1:19 pm

Would love to play around with this , gotta love physics !
What I know would fill a Book , what I don't know would fill a Library
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Post » Tue Apr 22, 2014 2:26 pm

No way to integrate this into C2. The library is C++ not JS. :| So until someone converts it from C++ to JS in one way or another. Not much can be done about it. Though it would be pretty cool.
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Post » Wed Apr 23, 2014 2:14 am

Yoyo just added this to the latest build of GMS. Would be cool to have in C2, but it it would be very performance heavy...wouldn't want to try it on mobile.
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Post » Wed Apr 23, 2014 7:22 am

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Post » Wed Apr 23, 2014 7:52 am

Some of those demos look like they're in slow motion, so other than eye candy, I can't see this being practical - although I'd be happy to be proven wrong :)
If your vision so exceeds your ability, then look to something closer.
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Post » Wed Apr 23, 2014 2:06 pm

Good find Captain. After looking at LF. It's the full on Box2D engine with Particle Liquid behaviour. This would be great a a replacement for the current Physics.

@Ashley
Anyway for a review and or replacement of the current physics?
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Post » Wed Apr 23, 2014 2:11 pm

jayderyu wrote:Good find Captain. After looking at LF. It's the full on Box2D engine with Particle Liquid behaviour. This would be great a a replacement for the current Physics.

@Ashley
Anyway for a review and or replacement of the current physics?


I agree entirely , this would be a huge boost to our current physics .
What I know would fill a Book , what I don't know would fill a Library
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Post » Wed Apr 23, 2014 2:29 pm

We currently maintain three physics engines (CocoonJS, box2dweb, asm.js box2d). Keeping them all compatible is extremely difficult. I do not think it is practical to implement a new engine without causing major compatibility headaches.
Scirra Founder
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