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Re: Box2D Google LiquidFun

PostPosted: Wed Apr 23, 2014 2:54 pm
by SgtConti
Anyway it seems interesting.
But @Ashley are there some news about the Collision Disabling in asm.js ?

Re: Box2D Google LiquidFun

PostPosted: Wed Apr 23, 2014 2:56 pm
by Ashley
@SgtConti - I tried to fix it myself recently but I just cannot get asm.js to build correctly!

Re: Box2D Google LiquidFun

PostPosted: Wed Apr 23, 2014 2:58 pm
by SgtConti
@Ashley , ok, i hope you fix it someday, but thanks anyway for at least trying :)

Re: Box2D Google LiquidFun

PostPosted: Wed Apr 23, 2014 3:00 pm
by jayderyu
@Ashley
I can understand that. However LF is built on top of Box2D already. So it's Box2D + Extras. If it's out of practicality still. That's ok. I wouldn't have even suggested for you to do it except that it would replace the current Box2D mostly because it's Box2D+.

Well in the end your call. It is extra overhead if it's an additional version.

Re: Box2D Google LiquidFun

PostPosted: Wed Apr 23, 2014 3:04 pm
by Ashley
@jayderyu - I'd guess it's box2dweb + extras, so it wouldn't be supported by the CocoonJS or asm.js engines.