Boxing game tutorial 1 (using bone behaviour)

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Post » Mon Jun 06, 2011 11:34 am

Here's a simple way to make a Boxing Game with fighters using the 'Bone bevaiour'.
(99.97)


You control the Blue Cloth character.
Left right arrow keys to move, left right mouse to jab and punch.

The opponent only has Basic AI at the moment, but i will improve it as i go along.

There isn't a written guide, but the events have comments above them, so you should be able understand them.


BOXING1

BOXING2chrisbrobs2011-06-28 20:47:33
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Post » Tue Jun 07, 2011 11:53 pm

This was a really neat example. I especially liked the boxer on the left...funny looking guy.

p.s. You set a new record for examples cranked out!!
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Post » Wed Jun 08, 2011 6:17 am

Chris is an example making machine! This is another great one.

I'm curious though, is there a way to remove the floating slow-motion sort of look and movement of the body and limbs, and also make the limbs move faster when you walk, throw a punch, etc.? I've changed some value in the settings but it doesn't seem to have any effect on anything.
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Post » Wed Jun 08, 2011 10:54 am

Thanks guys, i will have to try and make a 'game' one day, instead of examples!

Regarding the settings for the animations, the following 2 settings seem to control the speed:



(The second value set lower makes the animation faster)

http://dl.dropbox.com/u/22173473/BoxingTutorial3.rar

This cap work a bit better and contains a 3d Punchbag (ive got to sort the collisions out for it though)

[color=#FF0000:26tex5tx]Important point regarding the settings[/color:26tex5tx]

To change individual settings for each characters 'Bone' behaviour, you select the characters sprite that has the bone behaviour assigned to it and select 'edit' to start bone editing mode.

When you change something and you want to test the new settings, you have[color=#FF0000:26tex5tx] 'close'[/color:26tex5tx] bone editing mode before the new settings take effect.
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Post » Thu Jun 09, 2011 8:37 am

LOL Sackboy.
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Post » Sat Jun 11, 2011 1:13 am

[quote="chrisbrobs":1g7ytdcp]Regarding the settings for the animations, the following 2 settings seem to control the speed:



(The second value set lower makes the animation faster)[/quote:1g7ytdcp]

Thanks Chris. I see what I was doing wrong. I wasn't pulling down the proper animation. I was trying to speed up a stop animation, lol.
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Post » Wed Jan 30, 2013 4:01 pm

Could anyone reupload this?
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Post » Thu Jan 31, 2013 1:32 am

Sorry the files are Dead.
Can anyone can please reupload this?
Thanks
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Post » Thu Feb 14, 2013 7:45 am

Can't open the file. I wanted to see the example coz I'm gonna make my own boxing game soon :) Can someone please re-upload? Thanks in advance!
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