Boxtory|2D Platformer [DevLog]

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Post » Tue Apr 25, 2017 7:47 am

Cryttexx wrote:its really a Little bit disappointing that nobody writes a comment


That's weird, I did post a comment with links, but it's not here now. Maybe some glitch with the website made it not post correctly, because I keep getting logged out every now and then.

Anyway, I commented how your story reminded me a little bit of Oddworld: Abe's Oddysee, which is a great game.

And I also commented that if you needed graphics for the prototype, you could look at using Kenney's Art Assets, but I see now you already have decent enough graphics with which to prototype.

Keep up the good work and don't get discouraged if people don't post.
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Post » Tue Apr 25, 2017 1:03 pm

Thank you verry much for your answer. The assets look really nice. Thank for that!
My Project at this time: robottory-2d-platformer-devlog_t190807



(Sorry for my english. I know it is not the best)
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Post » Tue Apr 25, 2017 3:52 pm

he's alive - great job!
Kenney's Art Assets is a good idea - this way you have an uniform look.
Do the robot (main character) can jump?
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Post » Tue Apr 25, 2017 4:15 pm

mercuryus wrote:he's alive - great job!
Kenney's Art Assets is a good idea - this way you have an uniform look.
Do the robot (main character) can jump?

Of course he can. Because otherwise he couldnt come onto the boxes. Do you want a long comment where i tell everything about the boxes and the attack system?
My Project at this time: robottory-2d-platformer-devlog_t190807



(Sorry for my english. I know it is not the best)
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Post » Tue Apr 25, 2017 5:01 pm

...if it's not the challenge of the game to discover the robots mechanic (what would be a nice idea) then i'm quite interrested!
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Post » Tue Apr 25, 2017 8:22 pm

Here Comes now a comment about the boxes, attack System and so on. Everyone who wants to Play the Alpha or the full game without knowing all abilities should not read this! This is just for People wants to design and improve the game with me!

Where to start? Ok, i will make 4 parts: General, boxes, enemies and traps. Lets go and have fun!

General:
The most important Thing to say is that the Player cant attack the enemies himself. But why? Because i tried it myself and that would make a lot of boxes unnessecarry. So basicly the enemies and traps are verry casual but you cant kill them like in other games. Also there will be a verry fancy Boss System. So i tried to make a game where the Player says: Oh, yes. I know the enemie mechanic but i must kill them another way.
Enemies will be an important part of the game. But the Goal is not to kill them fast. The Goal is the Player Needs Long to win against him (puzzle). Also the Player will meet Roboters wich tell him tricks, boxes or you can buy things from them. So the attack System gets more and more difficult.

Boxes:
Is the most important Thing in tha game and improve the whole gameplay more than anything else. You will start just with the standart box (a carton) and with the time and worlds you will get more and more diffrent boxes. Also the ability to kick the boxes to move them just will come later.
Now the diffrent boxes:
- carton: standart box, just to stand on them and jump, get destroyed if enemy attacks the box. Nothing Special. But look at the first gif. You can do a lot with it.
- Trampoline: a box with a Trampoline in it. Simple. You can throw it down and can jump verry high.
- Dynamite: can destroy walls. Cann also kill enemies and bosses. Verry late in the game.
- Iron box: verry hard and should hold enemys so the Player can jump over them.
- weapon chest: can attack enemys but just have a Little bit live
(- box can drive on water: to acctivate signals (brich,...))
... (there will come more but i dont want to tell everything)

Enemys:
You can just win against them if you use the boxes. Verry many casual enemies.
- bounce off solids and goes everytime the some way --> use a carton place it before you so the enemie cant go in your direction.
- enemie follows the Player: weapon chest or carton before the and of a parth
-enemy goes up and down: weapon chest or just run!!!
- .... (again dont want to tell them all

Now just read if you sure!
Traps:
There will be a lot of traps you can just difficult come threw:
- over you falling Spikes (lineofsight) under you Spikes --> always place boxes before you and jump from one to the next.
Sorry but i dicided dont to tell more traps because than it would be to easy.

FOR EVERYONE AGAIN
Thank you for reading. It was a lot of work. If youre interested in the game, you can improve the game. Talk with PN with me about ideas or traps. Even the Story. I hope i can find some People help me to make a good attack System. Or just write a comment would you think about the gifs or the game!
My Project at this time: robottory-2d-platformer-devlog_t190807



(Sorry for my english. I know it is not the best)
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Post » Wed Apr 26, 2017 7:53 pm

Sounds like a complex puzzle game.
Very nice ideas with the boxes - simple but mighty in use (if the puzzles are designed well).
Send you a PM to play the game so far...
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Post » Thu Apr 27, 2017 5:06 pm

[*][*]
Cryttexx wrote:Here Comes now a comment about the boxes, attack System and so on. Everyone who wants to Play the Alpha or the full game without knowing all abilities should not read this! This is just for People wants to design and improve the game with me!

Where to start? Ok, i will make 4 parts: General, boxes, enemies and traps. Lets go and have fun!

General:
The most important Thing to say is that the Player cant attack the enemies himself. But why? Because i tried it myself and that would make a lot of boxes unnessecarry. So basicly the enemies and traps are verry casual but you cant kill them like in other games. Also there will be a verry fancy Boss System. So i tried to make a game where the Player says: Oh, yes. I know the enemie mechanic but i must kill them another way.
Enemies will be an important part of the game. But the Goal is not to kill them fast. The Goal is the Player Needs Long to win against him (puzzle). Also the Player will meet Roboters wich tell him tricks, boxes or you can buy things from them. So the attack System gets more and more difficult.

Boxes:
Is the most important Thing in tha game and improve the whole gameplay more than anything else. You will start just with the standart box (a carton) and with the time and worlds you will get more and more diffrent boxes. Also the ability to kick the boxes to move them just will come later.
Now the diffrent boxes:
- carton: standart box, just to stand on them and jump, get destroyed if enemy attacks the box. Nothing Special. But look at the first gif. You can do a lot with it.
- Trampoline: a box with a Trampoline in it. Simple. You can throw it down and can jump verry high.
- Dynamite: can destroy walls. Cann also kill enemies and bosses. Verry late in the game.
- Iron box: verry hard and should hold enemys so the Player can jump over them.
- weapon chest: can attack enemys but just have a Little bit live
(- box can drive on water: to acctivate signals (brich,...))
... (there will come more but i dont want to tell everything)

Enemys:
You can just win against them if you use the boxes. Verry many casual enemies.
- bounce off solids and goes everytime the some way --> use a carton place it before you so the enemie cant go in your direction.
- enemie follows the Player: weapon chest or carton before the and of a parth
-enemy goes up and down: weapon chest or just run!!!
- .... (again dont want to tell them all

Now just read if you sure!
Traps:
There will be a lot of traps you can just difficult come threw:
- over you falling Spikes (lineofsight) under you Spikes --> always place boxes before you and jump from one to the next.
Sorry but i dicided dont to tell more traps because than it would be to easy.

FOR EVERYONE AGAIN
Thank you for reading. It was a lot of work. If youre interested in the game, you can improve the game. Talk with PN with me about ideas or traps. Even the Story. I hope i can find some People help me to make a good attack System. Or just write a comment would you think about the gifs or the game!


you can use a robot look similar to "alienstorm" robot sprite ;)
Last edited by NN81 on Fri Apr 28, 2017 4:01 pm, edited 2 times in total.
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Post » Thu Apr 27, 2017 7:58 pm

@NN81 i would prefer a comic look in vector art. But that you will see after the prototype. The peototype will come soon.
My Project at this time: robottory-2d-platformer-devlog_t190807



(Sorry for my english. I know it is not the best)
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Post » Fri Apr 28, 2017 3:59 pm

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