Boxtory|2D Platformer [DevLog]

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Post » Sun Apr 30, 2017 9:11 pm

Hello everyone,
here is an update:
- new Pictures on the first page
- @mercuryus is now on the list of the People helped me
- i added many new Level stuff: laser, enemys behavior, Barrels and fixed many bugs

What do you want that i should add next? Ideas are welcome.
Screenshots:
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In the last Screenshot you can see the game is full of puzzle. Because the laser would destroy a normal box so you must use a harder box. Or how can you kill the enemys without get damage from the saw? Under you are Spikes and you cant jump over them,...
My Project at this time: robottory-2d-platformer-devlog_t190807



(Sorry for my english. I know it is not the best)
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Post » Mon May 01, 2017 5:36 am

@Cryttexx
What do you want that i should add next?


Add a menu and a splash screen before the 1st level starts where the conditions of different boxes (including a sprite of the box) are listed.
Ingame you can also add the different box shapes with the related pricing.

Once again: cool idea! Keep it on...

ps: i see on the games splash the robot sprite has a higher resolution.
You should change the resolution of the robot ingame (it looks bit pixelated)
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Post » Mon May 01, 2017 6:37 am

More and more cute! I think you should review those that I've been red in, and work for a serious hud
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Post » Mon May 01, 2017 8:02 pm

Hello everyone,
@mercuryus i´ve made now a menu and a respawn menu. Of course i will make the menu new after the Prototype. Here it is:
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@NN81 the next think i will do is changig the HUD.

Thanks do you both.
Cryttexx
My Project at this time: robottory-2d-platformer-devlog_t190807



(Sorry for my english. I know it is not the best)
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Post » Fri May 05, 2017 7:12 am

I like the retro platformer style graphics. Gives the game a homey feel:)
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Post » Fri May 05, 2017 1:47 pm

jacstofberg wrote:I like the retro platformer style graphics. Gives the game a homey feel:)

Thank you for your feedback. But i will make all graphics new in comic design. Just as a news: soon there will come the private prototype. If somebody wants to take part just write a pn.
My Project at this time: robottory-2d-platformer-devlog_t190807



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Post » Sat May 06, 2017 5:34 pm

@NN81 here is the new Hud. Is it now better?
Image

Also i want to ask an important Thing:
What would you prefer? 1. You can place boxes with the coins. 2. You can buy boxes with scrap metal from the enemys or the ground. 3. You can place them after a cooldown.
Im really exited what you prefer.
Cryttexx
My Project at this time: robottory-2d-platformer-devlog_t190807



(Sorry for my english. I know it is not the best)
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Post » Sat May 06, 2017 5:59 pm

Cryttexx wrote:@NN81 here is the new Hud. Is it now better?
Image

Also i want to ask an important Thing:
What would you prefer? 1. You can place boxes with the coins. 2. You can buy boxes with scrap metal from the enemys or the ground. 3. You can place them after a cooldown.
Im really exited what you prefer.
Cryttexx


What do you mean with [i]3. You can place them after a cooldown.[/]?
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Post » Sat May 06, 2017 7:02 pm

@mercuryus i mean you can place for example the normal box every 1.5 secounds and the metal box every 5 secounds. (Like it was when you played it)
My Project at this time: robottory-2d-platformer-devlog_t190807



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Post » Sat May 06, 2017 7:42 pm

Cryttexx wrote:@NN81 here is the new Hud. Is it now better?
Image

Also i want to ask an important Thing:
What would you prefer? 1. You can place boxes with the coins. 2. You can buy boxes with scrap metal from the enemys or the ground. 3. You can place them after a cooldown.
Im really exited what you prefer.
Cryttexx

yes i think is better now :)
uhm i think option number 2 is better ^^
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