mercuryus wrote:My vote also for 2. You can buy boxes with scrap metal from the enemys or the ground
It makes most sense
Mikal wrote:Narrative through gameplay is the hot way to do this vs adding too many text boxes...
Just two discussions on this:
http://www.theastronauts.com/2014/07/ho ... -gameplay/
https://prezi.com/upk_zlmzmmwh/storytel ... mechanics/
I know it's a dreaded 'walking simulator', but:
http://store.steampowered.com/app/50130 ... ith_Finch/
Did a good job of bringing the player into narrative via user controlled flashbacks.
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