Boxtory|2D Platformer [DevLog]

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Post » Sat May 06, 2017 7:57 pm

@NN81 yes number 2 is my favorite too. Youre now on the list of the people helped me.
My Project at this time: robottory-2d-platformer-devlog_t190807



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Post » Sat May 06, 2017 9:23 pm

My vote also for 2. You can buy boxes with scrap metal from the enemys or the ground
It makes most sense
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Post » Sun May 07, 2017 8:29 am

mercuryus wrote:My vote also for 2. You can buy boxes with scrap metal from the enemys or the ground
It makes most sense

Ok. Than i will make option 2. I think the prototype is soon ready. :D
My Project at this time: robottory-2d-platformer-devlog_t190807



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Post » Fri May 12, 2017 6:51 am

Cryttexx wrote:
mercuryus wrote:My vote also for 2. You can buy boxes with scrap metal from the enemys or the ground
It makes most sense

Ok. Than i will make option 2. I think the prototype is soon ready. :D

best choice number 2 i think! waiting for prototype news!! :D
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Post » Mon May 15, 2017 8:17 pm

I think it is time for a few news:
- i finished a tutorial for the prototype. It is just a text tutorial, but i will make it new after the prototype. What should i do before the prototype else? New boxes?
- artwork is in progress. I finally found someone i make the game with. It will be comic art made with blender.
- i must search a new name for the game because there is a game on google playstore called robotory. My suggestion would be: Robory
- with the prototype realess i will make the first page of the thread new.
- a new important idea for the gameplay: i talked with other people and i think to time there arent so many people want to play a normaly platformer. So i decided that the gamplay should be verry funny and story based. So it is more interesting for people wich like story or like more funny games and dialoges, but also for people like retro platformer. It would be verry interesting to hear your point of view about this @mercuryus and @NN81
- because we are now two people and a few just help me a little bit with the gameplay we searched for a studio name and now our “studio“ is called: Stone punsh studio. Dont ask how we found this name. XD
Im open for any ideas and any answers.
Cryttexx
My Project at this time: robottory-2d-platformer-devlog_t190807



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Post » Tue May 16, 2017 8:46 pm

humor is always a good point in games.
but too many dialogs (too much to read) can crash a platformer game.
The right balance is what meks a good game ;)
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Post » Wed May 17, 2017 5:05 am

Narrative through gameplay is the hot way to do this vs adding too many text boxes...

Just two discussions on this:
http://www.theastronauts.com/2014/07/ho ... -gameplay/
https://prezi.com/upk_zlmzmmwh/storytel ... mechanics/

I know it's a dreaded 'walking simulator', but:
http://store.steampowered.com/app/50130 ... ith_Finch/

Did a good job of bringing the player into narrative via user controlled flashbacks.
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Post » Wed May 17, 2017 1:29 pm

Mikal wrote:Narrative through gameplay is the hot way to do this vs adding too many text boxes...

Just two discussions on this:
http://www.theastronauts.com/2014/07/ho ... -gameplay/
https://prezi.com/upk_zlmzmmwh/storytel ... mechanics/

I know it's a dreaded 'walking simulator', but:
http://store.steampowered.com/app/50130 ... ith_Finch/

Did a good job of bringing the player into narrative via user controlled flashbacks.

This is really interesting. Thank you a lot for the links.
Maybe it could be a mix of games like super mario and lucky tower. I mean funny but you need skill...
My Project at this time: robottory-2d-platformer-devlog_t190807



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Post » Wed May 17, 2017 3:43 pm

Curiously I had an idea that it was a puzzle game more than a platform or other kind of game ^_^
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Post » Wed May 17, 2017 9:02 pm

First thanks for the answers @Mikal , @mercuryus , @NN81

VOTING:
I want now to finally decide what catogory the game will be. For that i started a little voting. Everyone has one vote. I ask here in the forum because i want to hear also the opinion of experienced devs. Thats just to get a feedback.

Like you know, in one or two weeks is the prototype realess and because of that i must decide with my designer wich category we choose now.

Vote 1: It will be a normally platformer like Super mario and so on. The player just must finish the level on time.

Vote 2: A mix between a normally platformer and a funny story. Also random win or lose elements like in lucky tower (http://www.silvergames.com/de/lucky-tower?). More story, less time came

Vote 3: more a puzzle platformer. You always must think of the solution of a trap and so on

Vote 4.1: completly story based. Many dialoges. Less skill needed.But a sad Story

Vote 4.2: funny story, completly like in lucky tower.


Hopefully we get at least five opinions. Thank you all for reading and answering.

Cryttexx
(Stone Punsh Studios)
My Project at this time: robottory-2d-platformer-devlog_t190807



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