I have been trying to implement more braid-like mechanics in construct but I have run into some problems.
#1 I cant get the method to scale for N objects. The idea is that we save the location of each object every tick. How would I automatically create an array for each object depending on how many objects I have?
For example, in the cap file below i have doors and keys. If i wanted an infinite number of doors and keys, how would this be implemented?
#2 For multiple instances of the same object, does each instance have its own private variables? If so, is there a way to reference a particular instance of an object?
CAP file here:
1) construct 99.96
2) 'S' plugin
3) 'path' plugin