Braid-like time reversing

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Post » Fri Apr 10, 2009 7:55 pm

So, I tried to make Braid-like reversing in Construct.

CAP file

It works nicely. When it crosses 10'000 records on my lap, it starts lagging - but I believe this can be fixed with optimized solution (like arrays or some other sequential data storage object).

The movement is not completely replayed once you stop reversing. I'll have to think how to get around this.

Controls:
ARROWS - move
SPACE - jump
SHIFT - reverse
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Post » Fri Apr 10, 2009 8:44 pm

Works pretty well.

Just an fyi: viewtopic.php?f=16&t=3219 ;)

Interesting to see a different method used though :)
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Post » Fri Apr 10, 2009 9:27 pm

Indeed, nice, and in very few events. I agree, we need a stack object for this sort of thing.
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Post » Sat Apr 11, 2009 7:50 am

[quote="Rich":1l1eeudx]Indeed, nice, and in very few events. I agree, we need a stack object for this sort of thing.[/quote:1l1eeudx]
Yes :!:
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Post » Sat Apr 11, 2009 11:25 am

Link is dead?
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Post » Sat Apr 11, 2009 1:21 pm

[quote="thomasmahler":zxabtjq1]Link is dead?[/quote:zxabtjq1]

Works for me.
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Post » Sat Apr 11, 2009 3:49 pm

Oh boy, I'd like to see games with that feature.
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Post » Sat Apr 11, 2009 8:41 pm

Thanks deadeye! Didn't know there was already dedicated thread, but that thought crossed my mind the time I made this upload.

I have solved the movement replaying issue I have mentioned earlier - it wasn't really an issue, though - I lowered air deceleration to around 200 and it worked perfectly. I am now tempted to make Braid demake in Construct. :twisted:

Stack objects are must-to-do, by the way. There are few more data storage objects I would like to see in Construct. I could implement them by myself if only I could use Express with SDK.
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