Brain type warp with the "S" plug-in object.

Post your own tutorials, guides and demos.

Post » Tue Apr 27, 2010 6:07 am

I made this in response to newt version made with the path movement behavior.
mine have a little more coding to it but it reverses ever thing.
It reverses movement, angles, and animation.
So here it is [size=150:2fylrmeh][color=#FF0000:2fylrmeh]Download[/color:2fylrmeh][/size:2fylrmeh].

[u:2fylrmeh][size=150:2fylrmeh]controls[/size:2fylrmeh][/u:2fylrmeh]
"arrow keys" to move.
"Z key" to jump.
hold the "X key" to go in to warp in reverse.
release the "X key" to stop warping.
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Post » Tue Apr 27, 2010 1:18 pm

Sorry, but where can I find the "S" plug-in? (I didn't have much luck searching for it, since it's a single letter...)
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Post » Tue Apr 27, 2010 1:44 pm

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Post » Tue Apr 27, 2010 2:17 pm

Thanks, Porlo!

Re the example: Wow, that's a really complete, straightforward time reversal - I can't imagine it getting much easier than that. :)
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Post » Tue Apr 27, 2010 6:14 pm

[quote="Mort":6wjgxdgk]Thanks, Porlo!

Re the example: Wow, that's a really complete, straightforward time reversal - I can't imagine it getting much easier than that. :)[/quote:6wjgxdgk]

Not complete yet.
There one thing is missing and that is having forward air motion when you stop warping in the air. Right now the play just falls straight down.
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Post » Tue Apr 27, 2010 10:29 pm

Now it complete.
Here is an update, so now it have forward air motion when you stop warping.
here it is [size=150:4hrvc2ks][color=#FF0000:4hrvc2ks]Download[/color:4hrvc2ks][/size:4hrvc2ks].

Controls are the same as above.


P.S. One year in the community.
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Post » Tue Apr 27, 2010 11:33 pm

Looks good.
Wonder if you could use S's spline function to cut down on some of the array points?
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Post » Wed Apr 28, 2010 5:36 pm

[quote="newt":1o5hwtf7]Looks good.
Wonder if you could use S's spline function to cut down on some of the array points?[/quote:1o5hwtf7]

I don't know anything about spline function at all.
But you can try it and see if it works.
if it dose post a cap so I can see it.
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Post » Wed Apr 28, 2010 5:45 pm

I might someday, but until Lucid finishes S I'll wait. :lol:
Especially since I don't know how it works either.
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Post » Wed Apr 28, 2010 7:15 pm

spline function! sounds interesting. could be useful for dead reckoning?
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