Bravo, Bravo /clap

Discussion and feedback on Construct 2

Post » Fri Feb 20, 2015 7:01 pm

I can't believe how much has changed with just a single update: Behold........

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20321 obj - 60 FPS

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42731 obj - 47 FPS

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67715 - 33 FPS

I'm leaving it running till it crashes, but this is nice. I had no idea one update could have such a drastic effect. Good work! :mrgreen:
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Post » Sat Feb 21, 2015 7:16 pm

Ouch, no physics, that kills the FPS. Atleast you can simulate your own physics using positioning.
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Post » Sat Feb 21, 2015 10:50 pm

Based on the topic name, I couldn't decide first that you're being sarcastic or not :D
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Post » Sun Feb 22, 2015 3:02 am

glerikud wrote:Based on the topic name, I couldn't decide first that you're being sarcastic or not :D


It's not a very good test because I am having trouble finding some nice stress test capx with different simulations running. But this one is spawning tons of objects that are to move a position once on create, not the best but it got to 100k+ before dipping below 20fps. (my limit for tolerance)

and before i would hit like 4000-6000 objects stationary and get terrible lag.
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