Breakout-style game enhancements

Discuss game development design and post your game ideas

Post » Thu Aug 07, 2014 4:40 am

On September 28th later, my minimal breakout-style game: Brick Breaker X will celebrate it's first birthday/anniversary :D , so I'm planning to make a PC sequel for the game. :)

Can someone give ideas, what improvements are most flattering for a Breakout-style game? Something like in Gameloft's Block Breaker series or Atari's Break Out for PlayStation?
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Post » Thu Aug 07, 2014 5:59 am

Make it more action-packed, faster and visually appealing!
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Post » Thu Aug 07, 2014 12:02 pm

@alvarop - Action-packed? Like fighting bosses using the ball in boss levels? Nice!
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Post » Thu Aug 07, 2014 12:08 pm

@Tetriser : put tweening everywhere. EVERYWHERE! Breaking blocks with particles that bounce on the walls, appearing animations, flash the ball when it hits something, move and break the walls when the ball hits them... with some electro/Drum'n bass music! I've started a tut/example capx just for that, but in the meantime you can check this short talk about tweening (using breakout as an example).
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Post » Sat Aug 09, 2014 6:21 pm

I just made the character concept for the game :D:

Image
Image

DeviantArt: http://tetriser016.deviantart.com/art/T ... -474076398
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Post » Sun Aug 10, 2014 8:44 am

Now I need some ideas for the powerups.

Who knows?
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Post » Tue Aug 12, 2014 2:13 am

bump
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Post » Tue Aug 12, 2014 12:45 pm

@Naji - Do you interested with breakout-style games? If you do, do you have an idea for a cool powerup?
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Post » Wed Aug 13, 2014 8:43 pm

I'm a fan of the old fashioned style power-ups, like multiball and such, but it might be really cool to experiment with lighting for effects. It has the possibility to make some pretty interesting eye candy.
Kurieus
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Post » Sun Aug 17, 2014 6:53 am

@mepis - Thanks for the powerups idea, now I need to make a level/stage selection layout.

What type of stage selection do you like, an interactive map or a grid menu?
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