Breakout-style game enhancements

Discuss game development design and post your game ideas

Post » Sun Aug 17, 2014 12:25 pm

I prefer the grid style though I would A-B test that with various people. I know a lot of folks that prefer an interactive map as well. To me, an interactive map is better suited for more story driven games or a game with a clear purpose of direction. In most brick breaker style of games, the primary function is to break all the breaks and achieve the highest score. It feels less story driven to me.

On another note, what does Salam Aidilfitri mean? I noticed it in your signature and I was curious.
Kurieus
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Post » Mon Aug 18, 2014 8:28 am

@mepis - Maybe I can use a grid-style menu too.

And about the "Salam Aidilfitri" in my signature, it's about the Eid al-Fitr celebration for Muslims.
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Post » Tue Aug 19, 2014 12:31 pm

A grid menu might give the game some unity but it would be hard to fit the words for the menu inside each square. What's the theme for your brick breaker game?

Thanks for that link! I love reading about other cultures and your signature got me curious.
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Post » Tue Aug 19, 2014 2:49 pm

@mepis - A futuristic cartoon theme.

How about the boss levels? I saw that some breakout games like Gameloft Block Breaker and WildTangent Blasterball have a boss in each end of every worlds.

What type of a boss that is fit with breakout games?
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Post » Wed Aug 20, 2014 12:08 pm

2 more stages to be make in the first world, the eighth stage and the boss stage.

breakout-style-game-enhancements_p819215?#p819215
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Post » Wed Aug 20, 2014 5:49 pm

To be honest, I don't know what kind of boss stage you could put in the game. I think its akin to something like Angry Birds. Levels became increasingly more difficult. A boss implies a physical force or some kind antagonist standing in the way of the of the player achieving their goal. A brick breaker game has a single purpose - to destroy the bricks. You could increase the health of the bricks. A boss might boil down to a brick that has to be hit many times, but I could see this mechanic becoming annoying. You could create something that fights back or deflects the ball or grabs it and throws it, but that would start veering outside of the brick breaker idea and start integrating other ideas. Of course, that is fine if that's your vision. I only wanted to point out various points behind the different schools of thought.

To me, and I want to stress this is only my opinion, all brick breaker games boils down to achieving the best possible score. So with that said, instead of a boss, what kind of mechanics could you create that would allow players to achieve varying scores each play through the stage and create an ability to top their own highest score each play through.
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Post » Thu Aug 21, 2014 4:34 am

@mepis - Thanks, actually I want to make my game being split into various game modes:

  1. Main story mode
  2. Classic mode (based on my first BBX game)
  3. Blitz mode (based on my second BBX game)
  4. 2-Player Pong mode (maybe I can use the Multiplayer plugin)

Is there any other modes that I can do? :D
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Post » Thu Aug 21, 2014 12:56 pm

I would leave it at that. You can always iterate on the game and add it later. That 2-player ping pong mode sounds kind of interesting. I'd like to see that in action.
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Post » Thu Aug 21, 2014 1:53 pm

@mepis - Thanks for your tips.

Do anyone else has interests with breakout games?
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Post » Thu Aug 21, 2014 2:37 pm

I do. @Tetriser, you should take a look on a game called Wizorb by Tribute games, it`s on Steam. On that game you have a story and boss battles. The game have a lot of interesting mechanics and power ups, and it`s an awesome old school game.
I made a variation on the breakout the some weeks ago, I made it on a weekend and it`s pretty simple, here is a link if you would like to take a look:
http://www.newgrounds.com/portal/view/644134

It`s the same basic theme, but the blocks are in te center and you have multiple pads circling around the blocks.
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