-=Brood=- A Breeding sim [Playable Alpha]

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  • [quote:3tlzsxvd]Become an expert breeder of exotic and interesting creatures in -=Brood=-.

    Manipulate your creatures' genes to breed the ultimate cute little monster.

    A variety of environments to breed and feed your little monsters in.

    Over 400,000 possible visual combinations of creatures available!

    Please excuse us using a new thread for this. This post is for an actual playable version of -=Brood=-

    Play in your browser or phone here: Version 0.5.5 -updated 5 May 2015 - 14.5mb

    Please play and let us know what you think. We would like to release on mobile platform, but there is still a lot of work ahead of us.

    Amazing art is done by Sandybee

    A nice little mosaic of what you can expect in this version of brood:

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  • But where is the bread?

  • DatapawWolf Unfortunately, there is no bread, just like there is no spoon. But there is kibble! And lots and lots of yummy worms:-)

    I know Brood does mean bread in quite a few languages hehe, still fitting in a way.

  • Awesome art

    But any tutorial in how to play ?

  • Nice art and good concept but I do not know how to play this, I would advise a tutorial at some point

  • A0Nasser , EXPFall

    Added tutorial in first post. We are going to do an in-game tut once we sorted the UI to our liking

  • No Problem, Nice work!

  • Hey guys,

    We just released a new version of Brood.

    -Fixed an embarrassing amount of bugs

    -New ui

    -Added music and some sound

    -General gameplay improvements

    We would really love it if we could get some feedback on this game. We know the last version had a lot of game breaking bugs, but we believe most of them have now been fixed.

  • Bugg:

    The broodlets follow the mother, so beware if you place the mother close to the edge of the viewport the broodlets will walk of the screen and disappear.

    The Broods also disappear if dropped outside of the viewport.

    Please excuse the lab, work in progress there.

    We will fix this in the next update.

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