BRUTE

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Post » Tue Aug 11, 2015 10:02 am

**UPDATE**

It's out!

Thanks all here who have helped me with various things over the year.

http://store.steampowered.com/app/451630/Brute/


**UPDATE**
It has taken me 1 year and 7 months working on and off around my day job but Brute is now finished and I'm starting to get the marketing materials and website together to release it.

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Here's an unlisted video I will use as a launch trailer when it's available: https://www.youtube.com/watch?v=7CK_-nUIqio

**
Original Post:

Brute is an arcade puzzle shooter thingy.

The initial release will feature:

* 100 levels - 50 standard levels and 50 remix (very difficult) versions
* Grid mode - which is how the player progresses through the game non-linearly
* Secrets

PM me if you would like to help test the game :)
Last edited by CrudeMik on Wed May 17, 2017 4:38 pm, edited 12 times in total.
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Post » Tue Aug 11, 2015 11:14 am

This looks really interstring. I assume it will be very hard. Something in the tradition of "The World's Hardest Game"?
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Post » Tue Aug 11, 2015 11:29 am

@liquidmetal - it is pretty difficult yes! haha not overly tough though, similar difficulty range to N.
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Post » Wed Aug 12, 2015 12:12 pm

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Okay this level is pretty evil I'll admit.

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Shooting this guy offers some light relief however.
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Post » Thu Aug 13, 2015 6:30 am

Added lasers to the game yesterday

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Post » Thu Aug 13, 2015 8:38 am

Visualizing how the detection zones for these simple AI works:

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In Brute, the AI is designed using the same minimalist principles as everything else. These guys all they do is turn and move towards the player once the player is in their detection zone. Like the player, if they touch walls they die and if they touch lasers they bounce off them. When the player hits a detection zone (which is usually invisible) it doubles in size. This allows me to contain their activation zone but also to increase their chasing zone when active.

Also made another evil level today (24 / 100 - almost a quarter way through!)

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And might as well show another object, the Gravity Mine:

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Post » Thu Aug 13, 2015 7:45 pm

I can't wait to play this. Is this the evolution of your asteroid miner game or are you still making that?
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Post » Thu Aug 13, 2015 7:54 pm

Really cool, congrats.
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Post » Fri Aug 14, 2015 7:32 am

mattb wrote:I can't wait to play this. Is this the evolution of your asteroid miner game or are you still making that?


Thanks! I was playing with some mechanics for the asteroid miner game and it turned into its own thing, have put the asteroids game to the side for the time being but I will come back to it.
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Post » Fri Aug 14, 2015 7:33 am

nonom wrote:Really cool, congrats.


Thanks nonom
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