BRUTE

Show us your works in progress and request feedback

Post » Tue Aug 18, 2015 12:02 pm

maybe you should rename the game to (╯°□°)╯︵ ┻━┻

+1 for the high res, & pm sent
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Post » Tue Aug 18, 2015 12:49 pm

@spongehammer

@mattb

Thanks yeah I think I'm going for high, seems to be the majority opinion
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Post » Wed Aug 19, 2015 4:46 am

This looks awesome. Another vote in support of the high res. I like all your minimalistic aesthetic to your work, it's definitely got alot of appeal. Stoked to see more.
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Post » Wed Aug 19, 2015 2:20 pm

MtnHermit wrote:This looks awesome. Another vote in support of the high res. I like all your minimalistic aesthetic to your work, it's definitely got alot of appeal. Stoked to see more.


Thank you, is encouraging to hear :)
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Post » Wed Aug 19, 2015 3:55 pm

I like minimalistic art style. Looking forward to trying this out whenever a demo is available.
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Post » Thu Aug 20, 2015 10:09 am

@Cryptwalker - thank you, I'll send you a demo build on PM hopefully Friday you may try if you wish
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Post » Thu Aug 20, 2015 1:20 pm

CrudeMik wrote:@Cryptwalker - thank you, I'll send you a demo build on PM hopefully Friday you may try if you wish


Hey that'd be great! 8-)
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Post » Thu Aug 20, 2015 3:32 pm

Up to level 44 / 50 - not far to go! When I reach 50 I start making the 50 'dark' remix version of those levels. After that it's playtest, playtest, playtest to see where the weak points are.

Tomorrow should be sending out the first 15 levels to get some first impressions on the core mechanics.

Image
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Post » Fri Aug 21, 2015 6:16 pm

I've made a new trailer to celebrate hitting my 50 standard stages landmark today. Unfortunately not going to get test demos out today as it took all day to finish the final levels. Will aim to get the builds out on Monday.

Anyway let me know what you think :) https://youtu.be/P9V_RgOUB0g

After I've finished the 50 remix levels next, I'll work on getting the menu / saving / loading / speedrun modes finished before going back through all the levels, tweaking, adding lots of detail polish and new art & sound etc.
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Post » Sun Aug 23, 2015 10:29 am

I've sent out test-builds to those interested, let me know if I missed you!

Thanks
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