Buddy Bot (Action Platformer)

Show us your works in progress and request feedback

Post » Fri Apr 11, 2014 8:41 am

Looking good. Way to add a new spin on the runner type of games. I was getting board of them.
B
29
S
6
G
1
Posts: 93
Reputation: 3,020

Post » Wed Apr 16, 2014 2:46 pm

ZeroBelow wrote:Looking good. Way to add a new spin on the runner type of games. I was getting board of them.


Thanks, I appreciate the comment. Runner games have potential to be more than just generic "endless" games. Not that there aren't some great endless runners out there. :)

I also wanted to make this because all the mega man games on the App Store are terrible, so I figured this could scratch that itch that some hardcore players may have.

I'm trying to wrap up Crying Baby Utopia where you fearlessly take on baby rattles and rubber duckies. Screen shots should be coming up soon...

Thanks again for anyone who's checked out the game!
B
11
S
3
G
2
Posts: 69
Reputation: 1,179

Post » Thu Apr 17, 2014 8:44 am

Really nice, great graphics and I loved the retro sound. Also extremely difficult on a laptop touchpad :D
My first game, Swingy Angie, available now on
Google Play and Opera Store

Let us honor the desire to work, for it is a movable holiday occuring up to three times a year.
B
68
S
23
G
10
Posts: 51
Reputation: 8,812

Post » Fri Apr 18, 2014 6:27 am

PeterPlatter wrote:Really nice, great graphics and I loved the retro sound. Also extremely difficult on a laptop touchpad :D


Thanks for the feedback peter.

Difficulty on this game is pretty hard to find the right balance for. I don't think I'm anywhere near where I should be, as I think I'm currently suffering from "developer is too good at his own game syndrome."

Obviously I'm trying to adjust the challenge to iOS, but I can certainly see using a touch pad bringing the difficulty to an all new level! :shock:
B
11
S
3
G
2
Posts: 69
Reputation: 1,179

Post » Sat Apr 19, 2014 2:14 am

Well done, a really great game!. Didn't found any bug also, just a minor thing, the font on the Upgrade Menu, it's a little hard to read, but I'm testing it on a big desktop monitor :)
B
10
S
2
G
1
Posts: 48
Reputation: 1,265

Post » Sat Apr 19, 2014 6:57 am

I played it also. Good graphics and consistent gameplay.
B
6
Posts: 25
Reputation: 327

Post » Sat Apr 19, 2014 3:07 pm

jeeba wrote:Well done, a really great game!. Didn't found any bug also, just a minor thing, the font on the Upgrade Menu, it's a little hard to read, but I'm testing it on a big desktop monitor :)


Thanks for the feedback jeeba!

For the Upgrade Menu, was it all the font, or maybe some specific parts were better than others?

Was it too large/small or just too pixelated?

Thanks for checking it out!
B
11
S
3
G
2
Posts: 69
Reputation: 1,179

Post » Sat Apr 19, 2014 3:11 pm

p0pzst wrote:I played it also. Good graphics and consistent gameplay.


Thanks p0pzst!

I'm over halfway through with 6 new levels including one new boss fight, more weapon upgrades, and a brand new weapon.

I'll be ready to show that off, plus hopefully a debug menu next weekend.
B
11
S
3
G
2
Posts: 69
Reputation: 1,179

Post » Sun Apr 20, 2014 1:45 am

I feel like it's the inner shadow on the letters, for example in Muffin Musket, the i is a bit hidden

Image

Maybe separating the letters a little, like applying letter-spacing (from css), but I think that doesnt exist on C2.

I'm wondering, that border effect on the letter, are you using the Toon Effect? I used it too for some letters on my HUD, kinda have the same problem, but I make the letter bigger and use Impact as the font. Not quite beatiful but for my demo I'm ok.
B
10
S
2
G
1
Posts: 48
Reputation: 1,265

Post » Sun Apr 20, 2014 4:38 am

jeeba wrote:I feel like it's the inner shadow on the letters, for example in Muffin Musket, the i is a bit hidden

Maybe separating the letters a little, like applying letter-spacing (from css), but I think that doesnt exist on C2.

I'm wondering, that border effect on the letter, are you using the Toon Effect? I used it too for some letters on my HUD, kinda have the same problem, but I make the letter bigger and use Impact as the font. Not quite beatiful but for my demo I'm ok.


Ah, thanks for the screencap!

It makes it a lot easier to understand your concern.

With the font on the weapon icons I'm actually doing something I shouldn't do, and I'm just rasterizing a sprite in Photoshop instead of using my Font Type. This is silly, because my custom Font Type is in effect essentially everywhere else in the game, but seeing how the Upgrade Menu was created long before my Font Type, I think I just let it slip through the cracks.

It's clearly something I've taken for granted up to this point, and it's definitely an issue I need to address.

Thanks again Jeeba!
B
11
S
3
G
2
Posts: 69
Reputation: 1,179

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 1 guest