[Bug? 0.98.9] OGG resource not being stored.

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Post » Mon Jun 29, 2009 12:14 pm

This is pretty simple - I want the .cap file to play a sound file (from binary resource) when it starts up. However, it's not storing the sound file (an OGG) as a resource - in fact, it doesn't save any OGG resources at all. This appears to be a bug.

[attachment=0:6bz2828g]Test.cap[/attachment:6bz2828g]
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Post » Wed Jul 15, 2009 10:32 am

You'd better post it on the tracker, or it might just sink to the bottom.
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Post » Wed Jul 15, 2009 11:10 am

Did you try music?

System: 1Start of layout
> XAudio2Play music AppPath & "example.mp3"
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Post » Wed Jul 15, 2009 4:55 pm

I think this has been fixed in 0.99.x, there's been a few changelog items about it. You should always test bugs in the very latest builds, even if you don't use them for your particular game, so you don't report bugs which are already fixed.
Scirra Founder
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