Latest build 0.99.85 released (unstable).
Need some help here cause I'm going nutty!
If you look at my .cap below, it appears the the 360 controller defaults to a button press I believe in "A" at runtime, when I was testing out my button presses "A" caused the character to jump even though I set that action to "B". Please have a look and see that State2 is set to 1 at runtime then switches to "0" (default) briefly when the sprite hits the ground, then it sets the State2 variable back to "1". Is this me or the controller? The State2 variable is supposed to be "0" at runtime until I attack which kicks it to "1"
Thx for any help[url:1yavqicu]http://www.thecareergamer.com/web/prototype_brawler2.cap[/url:1yavqicu]