I'm starting to develope a 2d shooter sidescroller with construct2 and of course for that I need a "reload time" for the ranged weapons.
I've created it but I have a problem, all goes fine before the reload time, when the reload time is active (2 sec, a pistol test) it goes well and the ammo is set to 9 again. I've set that when you shoot, the ammo substract 1 when is shooted to the ammo, BUT after the reload time (2sec) it waits another aditional 4 seconds by the face to allow the bullets to substract again.
So after the reload time (2 seconds) the ammo indicator goes 9 AGAIN BUT if I shoot the 9 ammo doesn't go low after 4 seconds by the face.
I don't know if I mean it correct.. so I've uploaded the capx. Test it and see what happens and after that, please. Answer me!