BUG REPORT: Attempting To Convert ADLENGINE to C3

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  • Below is the error I get... any ideas? I've removed all redundant plugins / fx etc.

    Thanks in advance..

    ---------------------------------------------------------------------------------------------------------------------------

    Error report information

    ---------------------------------------------------------------------------------------------------------------------------

    Type: unhandled rejection

    Reason: Error: subfile type already exists Error: subfile type already exists at e.ǃ$sP (https://editor.construct.net/r71/main.js:63:398766) at i.ǃQY.then (https://editor.construct.net/r71/main.js:63:399838) at

    Stack: Error: subfile type already exists at e.ǃ$sP (https://editor.construct.net/r71/main.js:63:398766) at i.ǃQY.then (https://editor.construct.net/r71/main.js:63:399838) at

    Construct 3 version: r71

    URL: https://editor.construct.net/

    Date: Fri Dec 08 2017 17:58:21 GMT+0000 (GMT Standard Time)

    Uptime: 9454.7 s

    Platform information

    Browser: Chrome

    Browser version: 62.0.3202.94

    Browser engine: Blink

    Browser architecture: 64-bit

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 2

    Approx. device memory: (unavailable)

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/62.0.3202.94 Safari/537.36

    C3 release: r71

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Vendor: Google Inc.

    Renderer: ANGLE (AMD Radeon(TM) R5 Graphics Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

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  • I can't help without all the information required by a bug report, we need that information to be able to investigate.

  • I can't help without all the information required by a bug report, we need that information to be able to investigate.

    Hi Ashley, thank you is it possible for me to email it? so I can share the capx with you only thanks.

  • Only if you can't reproduce it by cutting down the project or starting a new project, as the guidelines require. This makes it far easier to actually fix the problem, too.

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