Bug with setting an animation to a bullet object

Bugs will be moved here once resolved.

Post » Fri Jan 10, 2014 6:22 pm

Link to .capx file (required!):
IM NOT ALLOWED TO POST LINKS

Steps to reproduce:
1. Left click anywhere to fire an arrow
2. Right click anywhere to move, and let the character reach its final position
3. Left click anywhere to fire an arrow

Observed result:
Character fires the first arrow, then moves and stops as expected, but nothing happens with the second left click.

Expected result:
Character fires the first arrow, then moves and stops, then fires a second arrow as expected.

Browsers affected:
Chrome: yes
Firefox: yes
Internet Explorer: yes

Operating system & service pack:
Windows 8.1

Construct 2 version:
Release 152

Additional Comments:
After a lot of research I can describe the bug as follow: animation "Shoot" doesn't start when the animation "Default" is set, and the Player's bullet speed is set to 0.
BUT, it does start if any of those two conditions isn't true:
-if the previous animation is not "Default", or
-if the bullet speed is not 0.

I cleaned all the irrelevant events and objects to show only the essential to show the bug.
    
    
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Post » Sat Jan 11, 2014 5:03 am

You need to post your capx. Just type in the URL without the http part and it should let you post it.
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Post » Mon Jan 13, 2014 4:52 pm

As Burvey says please provide a .capx link, without the http or www part if necessary so our spam filter doesn't block it. Closing until then.
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